Papo & Yo‘s tale of parental abuse, coping, and giant rhino dogs that appear to be made of chewing gum might not have been perfect, but on the whole, it was a marvelously powerful, important experience. Honestly, if you haven’t already, I really recommend giving it a try. Plenty of games tell great stories, but rarely do they teach us to understand and empathize with other human beings. Real ones. In the wake of Papo’s strong reception, Vander Caballero and the team at Minority have decided that’s their goal: to craft inherently human games that explain, heal, and tear us away from each others’ throats. That brings us to Silent Enemy. Rooted in Cree Indian culture, it digs deep into the battered hearts of two Minority team members whose childhoods were defined by bullying. I spoke with Caballero about what exactly that will entail and also received confirmation that – contrary to previous reports of mobile and OUYA exclusivity – Silent Enemy is definitely coming to PC.
Read the rest of this entry »