Posts Tagged ‘Silent Hill 2’

Clickuorice Allsorts: behind the scenery of Silent Hill 2

In just under sixteen minutes, this video shows you more of Silent Hill 2 than you’ve probably ever seen before. I know the game back-to-front and still saw new things. In fact, this is very much aimed at people who know every detail of the game and if you don’t, it’s going to spoil everything.

Shesez’s Boundary Break series uses camera hacks and other tricks to look at all of those scenes and models that you were never supposed to see. Here, you’ll see what happens to Pyramid Head when he exits stage left, what James really has in his car, some dog secrets, and in a thematically fitting piece of technical short-hand, learn that there really are no roads leading out of Silent Hill.

The 25 Best Horror Games On PC

To compile a list of the 25 best horror games on PC is to look into the void for so long that the void not only starts to look back, but shakes you by the hand and takes you out for coffee. It is to fight with monsters until you become a monster and then go on a European railtrip with the other monsters, and really bond over cocktails in Saint-Tropez.

It is also a great way to explore the wide range of possible experiences within horror fiction. Here, there is something for everyone, even the squeamish and the easily-startled. Yes, there are jumpscares, but there are also slow-burn psychological dramas and tongue-in-cheek splatterfests. There are uncanny things and real terrors, but there are smiles and smirks among the shocks.

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Horror: The Games I Can’t Play

:(

Something I can’t do – have never been able to do – in terms of what I do for a living is enjoy horror games.

That’s why I’ve decided to talk the matter over with Adam, one of the RPS resident horror fans and the chap whose own most recent supporter post dealt with Five Nights At Freddy’s; a nasty, brutish horror game but one not without merit or skill.

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Fantastic Cartography: Why Videogame Maps Matter

I well up a bit looking at this. So many memories.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s celebration of videogame cartography, from cloth maps to digital records of procedural worlds. This article was first published in 2011.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. My games don’t even come in boxes anymore. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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Letters From Nowhere: Silent Hills

James Sunderland reflects on his situation in Silent Hill 2's opening scene

Dear RPS,

There’s a place that I sometimes go to but I rarely talk about it. I can’t find the words. Maybe the only way to tell you is to go back there and to write everything down in a letter. So here I am. The first time I came to this place, this special place, I didn’t have the courage to remain there alone…

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Fantastic Cartography: Memories And Maps

I well up a bit looking at this. So many memories.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. Most of my games don’t even come in boxes anymore, although sites such as Steam Covers can help to keep the physical alive. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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