Posts Tagged ‘SimCity 4’

My Favourite Art Style: SimCity 4

I’m in love with isometric or near-isometric graphics. Anything with clean, crisp lines and a clear depiction of 3D space via 2D images. The best of this is SimCity 4, which uses the viewpoint and 2D sprites to depict a city that’s full of detail but which never looks messy, or cluttered, or hard to parse.

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Network Now Working: SimCity 4’s Network Addon Mod

It's still pretty, too.

You: SimCity… Network… Not this again! What are EA up to n– Wait. SimCity 4? Network Addon Mod?

Me: The latest SimCity might have been hamstrung by infrastructural problems, but there’s no reason your love affair with Maxis’ fair city-builder need end there. SimCity 4 has enormous cities. SimCity 4 had no internet requirement. SimCity 4 had… all the same traffic problems as the more recent release. But! It also had a vibrant modding community that’s still working on fixing problems and making the game better today. This pre-release (i.e. alpha release) of version 32 of the Network Addon Mod is testament to that. NAM improves the game’s pathfinding, fixes bugs in the base game, and adds “a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more”

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A Sorry Tale: EA Offering SimCity 4 To SimCity 5 Buyers!

EA wants to say “sooorweeeee”. For pretending the game had to be online for server computations, and then ignoring us when we pointed out this wasn’t the case? No, not because of that! But for launching SimCity in the most extraordinarily inept fashion, with barely functioning servers, massive queues, frequent crashes, and the rest of the mess everyone in the whole world except EA and that one reviews editor predicted would happen. To make this up to everyone who’s activated a copy of the game, and rather madly to people who buy one any time up to the 25th March, there is a free game available. And they’re proper good ones, too. One of them is a rather fine city building game, called SimCity 4.

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