Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
By far the best SimCity has ever been.
RPS Feature The best SimCity
You: SimCity… Network… Not this again! What are EA up to n– Wait. SimCity 4? Network Addon Mod?
Me: The latest SimCity might have been hamstrung by infrastructural problems, but there’s no reason your love affair with Maxis’ fair city-builder need end there. SimCity 4 has enormous cities. SimCity 4 had no internet requirement. SimCity 4 had… all the same traffic problems as the more recent release. But! It also had a vibrant modding community that’s still working on fixing problems and making the game better today. This pre-release (i.e. alpha release) of version 32 of the Network Addon Mod is testament to that. NAM improves the game’s pathfinding, fixes bugs in the base game, and adds “a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more”
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EA wants to say “sooorweeeee”. For pretending the game had to be online for server computations, and then ignoring us when we pointed out this wasn’t the case? No, not because of that! But for launching SimCity in the most extraordinarily inept fashion, with barely functioning servers, massive queues, frequent crashes, and the rest of the mess everyone in the whole world except EA and that one reviews editor predicted would happen. To make this up to everyone who’s activated a copy of the game, and rather madly to people who buy one any time up to the 25th March, there is a free game available. And they’re proper good ones, too. One of them is a rather fine city building game, called SimCity 4.