Feature: Sticking your fingers in your ears helps too.
Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work.
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Feature: Sticking your fingers in your ears helps too.
Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work.
EA wants to say "sooorweeeee". For pretending the game had to be online for server computations, and then ignoring us when we pointed out this wasn't the case? No, not because of that! But for launching SimCity in the most extraordinarily inept fashion, with barely functioning servers, massive queues, frequent crashes, and the rest of the mess everyone in the whole world except EA and…
Feature: Always Offline
A key moment in the week's SimCity shenanigans was unquestionably the appearance of a video from a modder, Azzer, announcing he'd found a way to remove the game's offline timer. The final nail in the ridiculous-claims coffin, this mod demonstrated that everything but the asynchronous multiplayer was running on your home machine. We got in touch with the man behind the mod, one Azzer, and…
Feature: Arguing With Themselves
What Maxis are doing is frankly peculiar. Earlier this week we posted a story revealing that claims that SimCity required online servers to run non-regional computations were not the case. That night we were promised a statement from the studio, but heard nothing. Repeated emails to EA have resulted in no response since, and the whole situation has become more muddy with each day. It's…
Two days ago, RPS published an article in which a Maxis insider revealed to us that SimCity does not, in fact, require the servers to run its non-regional game. Maxis reps had repeatedly insisted to the press that the game had to be online as it ran local computations on their own servers - a feature our source told us doesn't exist at all. Extraordinarily,…
Alongside the peculiarities of the server matters with SimCity, many are reporting that the game itself doesn't perform as had previously been claimed. This is especially the case when it comes to the AI and pathfinding. Disappointingly, the Glassbox Engine doesn't appear to offer quite the independent nature of individual Sims as many had believed, and it really seems to be struggling with seemingly simple…
Feature: Service Fault
In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they "offload a significant amount of the calculations to our servers", and that it…
Feature: Always-Awful
EA reports that SimCity is slowly getting into a state where it's playable. Many of the launch issues are getting sorted, and soon it may well be in such a place that it becomes functional. So we should forgive and forget, right? Wrong.