Posts Tagged ‘Sims’

Unboxing The Early Access Version Of Youtubers Life

This morning I tried to become a successful YouTuber by playing the Early Access version of Youtubers Life [official site] (their capitalisation choice and non-apostrophe, not mine). I’m about an hour and a half in, still living with my mum, going to weird parties and uploading basic gameplay videos to an indifferent public. But enough about my life – how’s the game?

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Formula For Success: Breaking Into Driving Games, Part 2

If you missed part one of Craig Lager‘s two-part guide to getting going in proper racing games, that’s here. Now read on for the final part, covering advanced techniques, what high-end kit to pick up and which games will best make you wheely good.

Everyone will tell you that the most important thing with racing is consistency. One really fast lap is nothing compared to being able to do 15 fast laps in a row. You need to do some long races. Pick a circuit you know, set the lap count high and go. If you have it, F1 is perfect for this because you can turn all the assists off, set up a 100% race length race and drive for 80 or so minutes with a few flashbacks in the bank in case you mess everything up on the last couple of laps. When you’re done and happy, it’s time to think about wheels again because we’re heading in to all-out sim territory.

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Off To The Races – Breaking Into Driving Sims, Part 1

17% of all RPS images are now vintage black and white photographs

Mr Craig Lager of GamingDaily fame takes to the podium to present a two-part guide to getting started in – and ultimately mastering – racing games. You can do it!

“You’re not braking to slow down here, you’re braking to put weight at the front of the car so it’s easier to turn in” – my driving instructor shouts to be heard over the Lotus’s engine. “Pull it in here. No, more! I want to feel it rumbling over the curb”. I’m driving a Lotus Exige around a short circuit at Silverstone – part of a track day I got invited to. Earlier I’d taken a Megane touring car around, and next they were putting me in a Ferrari 430 and at some point on this day, something clicked and I wanted to race cars forever.

I‘ve always liked racing games, sure. I played the popular stuff where you can happily fling a car around a track with the expectation of winning if not on the first go, then at least in a couple of tries – but that day opened my eyes. Racing isn’t about burying the accelerator as much as possible and power-sliding around corners.

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The Siiims

So happy. So perfect. Bastards.

Today is Sims-3-is-revealed-day. Which probably also means today is RPS-readers-complain-that-they-hate-
the-Sims-day, but I’m going to talk about it anyway. Don’t try to stop me.

Open world is the big thing, and with that comes less emphasis on the more monotous aspects of daily life, in favour of ever-changing social possibility. It’s the Sims as a freeform RPG. Or at least that’s the theory – and it’s certainly theory enough to reignite my long-dormant Sims enthusiasm.
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The Soul of The Sims

Or 0111001010101, as I like to think of it

Here’s a rare insight into the ways of a top-tier game designer. Don Hopkins, whose fascinating if slightly bewildering site we’ve linked to before, back when he was drawing back the curtain on the free version of SimCity for the One Laptop Per Child scheme, recently shared a remarkable game-history curio.

It’s Will Wright’s original code for The Sims.
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Making Of: The Sims

[Our Making Of series returns! Since I’m starting to run low, I’m working on another string of articles to mix in with them on Fridays. It’s a series of interviews with some of my favourite Indie-game stuff right now – basically, all the RPS favourites. However, in the meantime, here’s what I think is good one – Will Wright, on the Sims, in typically expansive and intelligent mood. This remixed version features considerably more matieral than the original which appeared back in PC Format. Oh – and I’m using a mix of Sims and Sims 2 grabs, for decoration’s sakes, though this is 100% about the original.]
Wright makes right.

In our time sitting down with Will Wright, the prime mover behind the Sims games, we talk about many things. The game’s origins, its development, its trials and tribulations and its success… but the one question that we really wanted to know remained unbroached. “So… Will,” we’d grin, “Exactly how grotesquely rich are you?”. You have to wonder. There were 29 million copies of the Sims and spin-offs sold at the time of the interview [And 70 million now – Ed], and you have to presume there’s some serious green in the man’s pockets. But not that he hasn’t had to work for it. The Sims is a game that simply wouldn’t exist if it wasn’t for his faith in the project. And its gestation lies well back in the history of a much earlier game. Though probably not the one you’re thinking of…
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Lost in the Supermarket

[Quinns is RPS’ roving reporter. Sometimes he roves closer to home. That is, the local department store. And then he starts thinking. Then he mails us frenetically. And we post it, as it keeps him away from us with his youthful vigour and knives.]

I think games may be screwing us up more than we think. Hear me out here.

So I was out buying a breadknife recently, and I was standing there in front of this big ol’ wall of knives. And there were all kinds of them, from the department store’s own classy brand, to sci-fi looking ones with ugly transparant handles, to the top-of-the-range how-the-Hell-can-a-piece-of-metal-cost-that-much Global Knives.

Now I don’t usually buy domestic stuff like this. I’m your regular “Hey, if I eat these instant noodles straight from the kettle I can save myself from doing washing up!” class of bachelor, so I’ll admit to not knowing the standard procedure for picking out a breadknife. But what ended up going through my head was this:

“I should by the best breadknife available. It’ll minimise the time I have to spend cooking, and it’ll save me from wasting money on an inferior knife should I decide I want to upgrade it at a later point.”

Recognise that particular school of thought? IT’S FROM THE SIMS.

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