Posts Tagged ‘Size Five Games’

Behold The Kickmen adds ‘Speedball’ mode

It’s not officially called Speedball mode because that might cause upsets down the line, but Dan Marshall’s Behold the Kickmen [official site] now has a menu switch that turns it from a highly accurate football simulation into a highly accurate grim futuresport simulation. I say “highly accurate” with tongue in cheek as Kickmen is the project of Dan Marshall (he of Ben There Dan That and The Swindle), a man who does not understand or care for football. What began as a joke is now close to release and to my fooball-lovin’ eyes, it actually looks like an extremely entertaining arcade game.

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The Swindle Potential Follow-Up Shows Sci-Fi Style

The Swindle’s [official site] cyberpunk/steampunk aesthetic was unique, but the sci-fi concept art posted on Size Five Games’ blog seems like it would adapt even more readily to its stealthy computer hacking gameplay. The developer is considering a follow-up game and has brought in an artist to chuck a few ideas together. The resulting artwork by Gareth Davies has a gritty 70’s/80’s sci-fi look highlighted by pastels and reminds me of Chris Foss’ work for Jodorowsky’s Dune. Read the rest of this entry »

Silly Football In The Swindle Dev’s Behold The Kickmen

Here’s a curious thought experiment: what if football were played by human beings rather than sentient cars? How would they turbo boost? How would they even kick the ball? Dan Marshall – him what made The Swindle and is the mean half of Ben & Dan – has some ideas. He’s making Behold the Kickmen, a game where football is played on a round pitch by kickmen with the power to charge up and hyper-curve shots. Have a look at this imaginative vision of an alternate reality:

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Wot I Think: The Swindle

Steampunk London-town heist caper The Swindle [official site] should feel comfortable in the shadows. It’s a sneak ’em up, with gadgets, set in self-contained randomised levels full of robotic guards, fatal falls and explosive traps. There are also clanking great computers that a skilled hacker can siphon cash out of and piles of cash. All of these elements are scattered willy-nilly around the interiors of the various slums, factories and warehouses you’ll guide your endless supply of miscreants through. Here’s wot I think.

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Sneaky Sneaky: The Swindle Breaking Into July

After four years, one cancellation, and one uncancellation, The Swindle [official site] is faring better than the third Ben & Dan game. What’s going on with that, HEY DAN? Anyway, it seems The Swindle will see the light of day, as Size Five Games have announced a release date: July 28th.

The Swindle’s a 2D steampunk sneak-o-stealing game about pulling heists in procedurally-generated levels, dodging guards and security to hack systems and swipe loot. Come watch creator Dan Marshall be – ha ha – totally rubbish at his own game, the big fool.

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Been There, Doing That Again: Size Five Unkill The Swindle

The Swindle is dead, long live The Swindle. This Steampunk heist game was what Size Five Games planned on doing in lieu of another Ben & Dan / Time Gentlemen, Please point and click adventure, but lead dev Dan Marshall wound up quasi-cancelling it when he couldn’t find the fun, to borrow a line from Blizzard. Given that he’d also axed third Ben & Dan game Revenge of the Balloon-headed Mexican, he was in danger of developing A Reputation.

Instead, perhaps his reputation will be as the Uncanceller, for The Swindle is resurrected and rebooted as a quicker, simpler, gadgety action-stealth game, with its new form borrowing a few pages out of Spelunky’s high-speed procedural generation book.
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Down The Tube: A Developer’s Guide To Television

You may have heard about last weekend’s extraordinarily disastrous attempt to film and broadcast a Pepsi-sponsored game jam, called GAME_JAM. At enormous expense (rumours fly of around $400,000), a group of in-indies – the likes of Zoe Quinn, Davey Wreden, and Robin Arnott – and YouTubers were supposed to be taking part in a reality-show-cum-game-jam for four days, to be professionally filmed, edited and broadcast on YouTube. The event didn’t make it through the first day before a number of the developers walked off set and refused to return, and everyone involved was upset and pissed off. It didn’t make it to day two. For a comprehensive account of what happened, you ought to read Jared Rosen’s article on Indie Statik, but the short version is: one of the people in charge was a sexist arsehole, the sponsorship was so ludicrous they weren’t allowed to drink anything other than Mountain Dew (not even water), and the atmosphere was miserable beyond anything conducive to making games. It was a massive, hugely expensive, disaster.

In response, we and asked Size Five GamesDan Marshall to use his experience working in television production to write a guide for developers when it comes to TV. What to look out for, the tricks of the trade, and why it’s probably best avoided altogether. We should stress, this is a general guide, and not directly related to those peculiar events in LA.

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