Posts Tagged ‘skipping ahead’

Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?

Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin’s Creed [official site] is to add a “Discovery Tour” mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt. It’s fascinating, to me, because it’s a big deal. And goodness me, it shouldn’t be a big deal. Because games should be delighted to include modes that remove all their difficulty and challenge, and players should cheer when they hear about it.

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Escape! Escape! Embracing Skippable Combat

Thanks Craig!

The argument was made by Jennifer Hepler six years ago. Back then the BioWare writer argued that if dialogue can be skipped in games, then why not combat?

Ignoring the hideous treatment Hepler has received this week, and we will be*, the argument remains a truly excellent one, and one I want to explore.

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Why Can’t I… Skip Ahead In Games?

The future, my friends.

There was a comment made by comedian Adam Carolla, many years ago, during an episode of the American late-night radio programme Loveline. He had been given an Xbox 360, because celebrities get given stuff like that, and decided he’d buy a game for it. One which involved fighting in the Second World War in some capacity. It interested him as a fan of History Channel documentaries on the subject, and he liked the idea of recreating classic battles. But when he tried to play he couldn’t get out of the opening area.

This isn’t a comment on gaming inaccessibility, or how cackhanded Carolla must be, but rather it’s about something he said after this. He said, “Where’s the button that lets me just skip to the next level?”

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