Posts Tagged ‘Skulltag’

Wrack Doesn’t Ruin Doom (Hopefully)

I'm wracking my brains for a funny caption, but failing

Wrack is an indie, super-retro FPS very much in the high-speed vein of the original Doom, but pinning proper, and attractively cel-shaded, 3D graphics to those old bones. It even boasts the musical involvement of Bobby Prince, the composer of Doom, so it’s not exactly making any bones about its inspirations. In a bold breaking from the nu-tradition of crowdsourced pre-funding, it’ll soon be selling a 3-level early version to anyone who cares to pick it up, with promises of the finished version once it’s, er, finished.

I’ve been playing said early build, and while I’d argue there’s still work to be done (it feels a tad sparse and the enemies are brazenly robotic in their behaviour) it’s definitely recaptured something substantial of the Doomsome spirit – fast-paced wild abandon in wide-open yet maze-like levels against hordes of foes.
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Doom With A Thirty-Two: Skulltag 0.98a

Chainguns are just beautiful things. I'm sorry. They are.

Mr Mayfield mentioned mod-magnificence in a mail this morning and… that’s enough alliteration for today. Anyway – the latest version of Skulltag has gone live. The mod basically updates the old Doom bits and bobs to allow you to play 32 player multiplayer, multiple game-modes, including co-op waves. The invasion maps sound particularly amusing. You can get it here. To make it run, you’ll need some Doom files with the whole process explained herein. Easiest way is if you own the game – which is, of course, cheap now – though there are free options which aren’t-quite-right. And here’s the trailer for an earlier version…
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