Posts Tagged ‘Slay the Spire’

Slay The Spire brews up new potions

Deck-building dungeon-crawler Slay The Spire has become even more delightful with today’s early access update, which added loads more potions. Before, potions were bland, not requiring much thought or planning, and largely skippable. Now you’ll find potions giving ghostly intangibility, fleeting bursts of strength, discard decisions, free cards, and other effects worth considering.

To see so very, very many of the new potions and try ’em up, do check out today’s daily run; its starting deck includes 15 copies of the potion-brewing Alchemize. Read the rest of this entry »

Spawn Point: a guide to collectible card games

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Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how to get involved. This time: collectible card games (or at least, the videogame kind).

Hello, I would like to collect some cards please. Of course, friend. We have a wide variety of fantasy themed cards, ranging from hostile dragon to raving ghoul to –

Hang on, what are these numbers? Oh, ignore those, they’re nothing to worry about. Look at this wizard! Read the rest of this entry »

Slay The Spire’s third character is a robot wizard

The third Slay The Spire character is a robot wizard who manipulates orbs, named The Defect, and you can check it out today. The Defect has arrived in the latest beta build for the early access deck-building roguelikelike, and though they’re not quite finished ooh they are an interesting one. The Defect is the trickiest character so far, focused on building, managing, and exhausting a queue of different passive and active effects in the orbs – with actual attack cards almost a secondary concern. I’ve pulled off clutch wins with orbs and suffered dismal defeats, and I’m keen to learn more. Read the rest of this entry »

Slay The Spire’s daily runs are proper good now

It’s not news that Slay The Spire is great–we’ve written about that oh so very much–but you might have missed how great its ‘Daily Climb’ daily run mode has become. On the deck-building roguelikelike’s journey through early access, developers Mega Crit Games have kept adding daily modifiers that change the game in strange ways, and it’s become my favourite way to play. I’m not even in it for competing on the leaderboards, I just like these strange variants – especially after Friday’s patch added a Draft modifier that makes spire-climbers build their own starting deck. Read the rest of this entry »

Have you played… Slay The Spire?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Still very much a going concern around these parts, but screw it, I’ve not yet written about Slay The Spire, a game that has consumed most of my waking thoughts these past couple of months, so here we go. Read the rest of this entry »

Slay the Spire’s daily challenge mode just got even better

This isn't the daily, just a moment that I had to share

Slay the Spire is brill, if you haven’t heard, and with each early access update it only gets briller. The most recent one spruced up the daily challenge mode, making it even harder for me to resist playing it every day until the third character comes out. Before the daily modifiers mainly just made your life miserable – introducing tougher enemies, lowering your health and so on – but they now tend to come with benefits as well as drawbacks.

Alec has already sung the praises of the mode’s earlier form, and now I get to do the same with this better version.

Read the rest of this entry »

Geralt may appear in Soul Calibur VI but here are the characters we really want

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This is Brendan, broadcasting live from rumour world, where everything is made of a nebulous candy floss-like substance. The locals call it “hope.” Amid this sticky cloud, a figure has formed. It’s Geralt of Rivia, hero of popular Gwent spin-off, The Witcher 3: Wild Hunt. The monster-hunting swordsman will “make an appearance” in another game later this year, according to CD Projekt Red community lead Marcin Momot. Some have asserted that he’ll be a guest character in upcoming fighting game Soul Calibur VI. Which makes sense given the close business ties between the Polish studio and Japanese publisher Namco Bandai.

It isn’t confirmed. But it does raise the question: who else deserves a place on the stage of history? I asked the RPS treehouse who they’d like to see. Here’s the list we all settled on. Read the rest of this entry »

Slay The Spire’s excellent new daily challenge mode is a reason to play forever

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Casually fulfilling its destiny to become the videogame that consumes the rest of my life, ultro-superb CCG/roguelike combo Slay The Spire just introduced its third mode, the Daily Climb. It’s about the most logical move Spire could have made, adding a daily challenge mode of the type popularised by Spelunky and The Binding Of Isaac (even big ol’XCOM 2 was inspired to do it, though the sadly the take-up hasn’t been great).

Just as my Spire obsession was starting to waver – I’ve unlocked everything, and the difficulty gonkery for the sake of difficulty gonkery of Ascension mode isn’t quite for me – this solid gold reason to play every day turns up.

Read the rest of this entry »

Why revealing all is the secret of Slay The Spire’s success

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Slay the Spire [official site].

Slay the Spire is a deck-building card game about careful attack and defence. And poisoning. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. It’s a bit like Hearthstone, but it’s also a Rogue-like in which you ascend floors and find new cards and relics which power up your character in transformational ways.

It’s really good! And the secret behind it is a detail that seems minor, but without it your card-playing strategising would be for nothing. It’s the fact you get to see what your enemies will do on their next turn. Read the rest of this entry »

Steam Charts: Pre-Congeal Edition

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. Read the rest of this entry »

Steam Charts: Right Let’s Get This Over Edition

Some websites will fob you off with scant details about your favourite best-selling games, but not RPS. Here you will find gaming’s most insightful commentary on the leading games of the modern age. Read the rest of this entry »

Podcast: What are the best monsters?

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They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. Read the rest of this entry »

Steam Charts: Mystery No. 9 Edition

Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! Read the rest of this entry »

Watch this Slay The Spire infinite combo deck winning on the first turn

As you might have noticed, we’re playing a lot of Slay The Spire round these parts. With a few wins under my belt, I’ve learned about the power of building lean decks in the roguelikelike dungeon-crawling card game, but I’m still blown away watching a video of an infinite combo winning battles on the very first turn – with only two cards in the entire deck. It has caused several blasphemous exclamations in the RPS treehouse. Read the rest of this entry »

How Slay the Spire was tested on Netrunner pros

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Roguelike card game Slay the Spire has swept through the RPS dungeons like a powerful disease, covering us in tiny, number-shaped pustules. In search of a cure, we spoke to its designers, Anthony Giovannetti and Casey Yano of Mega Crit Games. Read on to learn some of their methods and future plans. We’ve already told you they’ll “almost certainly” be adding more characters. But did you know they tested the game on expert Netrunner players? Read the rest of this entry »

Slay the Spire adding more characters ‘almost certainly’

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The roguelike card game Slay the Spire has marched into RPS and conducted a coup. Now a slug with a pocketwatch is forcing us all to write articles about how great it is. For example, I’ve just done an interview with the game’s creators, which you can read later. For now, let me sneak out this bit of info, while the slug isn’t looking: They plan to add new playable characters after the game’s full release. “We will almost certainly have more than three characters,” said Anthony Giovannetti of Mega Crit Games. OK, it’s no huge surprise, but at least you know they don’t plan to dust it off when it drops out of early access in the summer. Read the rest of this entry »

Steam Charts: Subnautica Edition

Aw MAN! Just when I’d started up a great new running gag for the appearance of GTA V in the charts, this week it’s fallen out! And Divinity: Original Sin 2 has finally failed to make the grade for the first time this year. However, you’ll be relieved to learn CS:GO and Plunkles don’t let us down and wearily continue their infinite reigns.

Meantime, there’s quite a nice mixture of fresh and more recently popular scattered within. Read the rest of this entry »

Podcast: Should survival games die?

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No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »

Steam Charts: There Is Hope Edition

Well sound the klaxons, unfurl the flags, hoist your main-braces and petards whatever they may be, 2018 is proving far more interesting for charting Steam games. Of course we can’t escape the three usual suspects, but beyond those this is quite the collection of interesting, independent, and novel games. Read the rest of this entry »

Slay the Spire is pretty good and here’s why

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Slay the Spire is a juicy, bloody fillet of a card game rolled around in the random oils and spices of a roguelike. I’d further this culinary analogy by cooking it in an RPG oven but let’s just go ahead and eat it raw. Because it’s delicious. Also, I’m a vampire now. I had an altercation in a glowing city and the game took all my normal attack cards and replaced them with “bite” cards, transforming me into a frail but dangerous demon of the night. I’m fine with this.

Read the rest of this entry »