Posts Tagged ‘Snake Pass’

Ssserpentine platformer Snake Pass releasssed

Most platformers take movement for granted. Sure, it might be tricky to nail precise timings and pull off complex chains but you have move buttons and jump buttons and they do your moving. That’s certainly not the case with Snake Pass [official site], which launched today. Sumo Digital’s platformer gives players a snake to wind, coil, and wrestle with to make him move and climb. Unconventional physics-driven platformers can be a bit kooky but this looks great. See: Read the rest of this entry »

Snake Pass’s serpentine platforming coming this month

I’m sssurprised we’ve not yet mentioned that Snake Pass [official site] will launch at the end of March. It’s an interesssting-looking physssicssss-bassssed puzzle-platformer ssstaring a sssnake who, unlike mossst animalsss in platformersss, actually movesss a fair bit like a real sssnake. To move Noodle the Snake, playersss need to expand and contract hisss body, laying down coilsss and winding in that ssserpentine motion to build ssspeed and climb obssstaclesss. A new video dev diary getsss technical on how the game’sss movement worksss but firssst, here’sss a ssslightly older one introducing how the controlsss even work. Have a look: Read the rest of this entry »

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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Snake Pass Offers Super-Slithery Movement Syssssstem

I didn’t spend much time in the indie room at Rezzed simply because it was crammed full of people and I don’t do well in crowds. I’m too small so I get hemmed in and can’t see where everything is over the crowd. I did manage to elbow my way over to Sumo Digital’s Snake Pass [official site], though, and proceeded to check out its slithery snake physics.

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