Posts Tagged ‘Sol Trader’

Ealdorlight is a procedural storytelling fantasy RPG

Ealdorlight [Kickstarter page] generates a world, the history of the locations in that world, the histories of the people within the locations in that world, and then it lets you wander around taking on quests. Some of those quests will involve hitting people. Combat is turn-based but there are no hit points. Instead, you can punch someone right in the…skin?

“Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.”

Well then. The project has just hit Kickstarter and is the work of Chris Parsons, who made the flawed but fascinating Sol Trader. This picks up some of the ideas from that game and looks to put them in a more enjoyable and comprehensible structure.

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Sol Trader is Elite vs Dwarf Fortress; Out Next Week

“f you don’t want to play Sol Trader, I’m afraid we can’t be friends any more,” wrote Adam last year. Now it’s your chance to make or break a friendship with our most devout strategy enthusiast, as “Elite, Asteroids & Dwarf Fortress” fusion Sol Trader is finally due for release, just a few days from now.
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Dangerous Dealings: Sol Trader

I enjoy looking at things in Elite: Dangerous but, the occasional dogfight and docking sequence aside, I’ve not particularly enjoyed doing things. Space sure is spectacular at times but I don’t feel any particular attachment to my ship or the places in which I spend my time pew-pewing and pondering the meaning of life, the universe and everything. There’s an awful lot to see but none of it feels particularly lived in.

Enter Sol Trader, a top-down space game described as a fusion of “Elite, Asteroids & Dwarf Fortress”. Do you crave convincing characters in a world that has two centuries of procedurally generated history? I do. Time to start kicking.

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