Posts Tagged ‘Somasim’

Going Up: Project Highrise Is Now Actually Out

“It’s Thursday,” Graham corrected me earlier today as I chatted about the usual Wednesday stuff – hanging myself from Yggdrasil, saying ‘hump day’ loads as if it’s hilariously smutty, etc. If I can’t even remember which day it is, what chance do any of us have of remembering that a game we reviewed way back on Tuesday is now actually released? Almost zero. The game in question is Project Highrise [official site], a simple but fairly pleasant skyscrape ’em up which kept Alec happily occupied for a bit. It is now actually out, released this afternoon. Consider yourself reminded.

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Wot I Think: Project Highrise

Just one more floor…. Perhaps the Bhurj Khalifa and and Shanghai Tower were not, after all, overblown acts of inter-continental willy-waving, but instead the result of builders and architects who could not resist the temptation of another neatly-wired layer of offices. Building skyscrapers is compulsive work, or at least that’s how building sim Project Highrise [official site] pitches it. I know the words ‘Sim Tower’ are flickering hungrily across the hind brains of readers Of A Certain Age, but I should say off the bat that Highrise has the mentality of an idle or clicker game as much as it does a sim.

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Towering Above The Rest: Project Highrise

There are many Sim games I’d like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play.

Project Highrise [official site] is a new take on the formula and after spending some time building a tower of my own, I’m pleased to say Highrise as strong foundations, even if its occupants are a little plain.

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Project Highrise Aims To Be A Modern SimTower

Yoot Saito’s SimTower is one of those games I return to every so often, for the pure satisfaction of building something and watching its simulation flourish. In recent years it has increasingly become a game I wish someone would make a modern version of – and no, various mobile genre-mates don’t count.

Good news! The makers of gold prospecting town sim 1849 are now working on their second game, and it’s called Project Highrise [official site]. There’s little information so far, but there’s enough to make me excited.

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The Lighthouse Customer: 1849

No spaghetti in this western, but there is a bakery.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, wild west management in 1849.

How-do, pardner! I know you’re accustomed to a ton of shootin’, lootin’, rootin’ and/or tootin’ in your wild west games, but rarely do they address the real complexities of frontier life. For instance, where did the fabric needed to sew all those enormous calico dresses come from? Who provided the lumber and fashioned the boards to build the O.K. Corral? How did gunslingers acquire olive oil to daintily dip their sourdough bread into? Finally, those head-scratchin’, long-lingerin’ questions have been answered in the early access wild-west management game 1849 from Somasim. Reach for it, cowboy! Not your gun, your sales ledger!

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