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Posts tagged “Sophie Houlden”

Chess Jam makes its opening gambit

The best Chesslike already exists (see Into The Breach) but there’s room in this large 8 x 8 monochrome world for at least 63 more Chess-inspired games. That is why you might consider participating in Chess Jam. It’s a month-long game jam hosted by Sophie Houlden, creator of Bang Bang Bang and many ducksnakes. For a jam spawned from a regimented game of strict logic,…

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BANG BANG BANG!

BANG BANG BANG! is a good name for a video game. BANG BANG BANG! It's got guns, and people shoot each other. BANG BANG BANG! It's the latest from Sophie Houlden, creator of splendid streamlined fighting game There Shall Be Lancing, Swift*Stitch, and many other fine games. BANG BANG BANG! It's a local multiplayer game, putting 2-4 players in a wild west standoff. BANG BANG…

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Feature: The Misadventures Of The 'Free The Games Fund'

OUYA, What’s Going On Here Then?

Something strange is afoot in the land of OUYA. The Kickstarted console, running on Android, is obviously not usually in RPS's purview. But a recently launched incentive to get developers to create OUYA games is treading on our toes, and merits a look. OUYA's Free The Games Fund offers to match money raised by Kickstarted games, if they can reach a minimum of $50,000, in…

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Money In Old Hat: The Indie Buskers

While watching people code is unlikely to be an event at this year's 2012th London Olympathon, it has become more popular than I ever imagined it would. Admittedly, I imagined it would be marginally less popular than drinking your own eyeballs through a crazy straw so the fact that it's an activity of choice for anybody is something of a surprise to me. You may…

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Discriminating Porridge: StarstarstarletterD

Here's the only sensible response to a challenge to make a videogame in under four hours: filling it with absolute nonsense. Sophie Houlden's Blitzkast 10 submission StarstarstarletterD only skates around the edge of being a videogame, but makes up for its unabashedly basic interactivity and sub-five-minute length by wittering agreeably insane gibberish throughout. Reading all its crazy words was enough to tickle me, and I…

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A Switch In Time Saves Line: Swift*Stitch

Aha! Sensible Sophie Houlden, of Sarah's Run, BoxGame and The Linear RPG fame, has sensibly done the sensible thing for her new, vector-y maze navigation game Swift*Stitch and sensibly released a free demo. It runs in a browser, and you should absolutely play it - it's (very) loosely in the vein of Snake, but all controlled with two mouse buttons. One makes your right-angular character…

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Here’s A Preview Build Of Sarah’s Run

Indie development type Sophie Houlden, who told us all to make games at the last World Of Love, has been following her advice and making a game of her own. It's a Unity-based 3D puzzler, a physics-bending type affair, called Sarah's Run. She's posted a multi-level preview of it here. Go play. Provide feedback. That sort of thing. It's also worth checking our Houlden's other…

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Box Clever: Boxgame

Something that's fairly unwise to do while (apparently-possibly-maybe) suffering from swine flu and its attendant raging fever: playing a puzzle-based videogame that cheerfully perverts physics in the name of mind-bending. The innocuously-named Boxgame is the latest from Sophie Houlden, the feather-ruffler behind the satirical Linear RPG, but this time around it's very much its own game rather than commentary on someone else's. I don't quite…

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Drawing the Line: The Linear RPG

Michael Norskov suggested we play this. I did and then Walker revealed he gave it a crack a couple of days ago and didn't think it interesting enough to post about. Which lead to a little RPS-chat-room debate about why he didn't, and why I thought Sophie Houlden had nailed it, admittedly in a pretty mean-spirited way. And the fact we were having the debate…

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