The best PC games ever The best PC games of 2018 so far Best graphics cards 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Posts tagged “Soren Johnson”

Feature: Changing history

Soren Johnson on challenging the norms of 4X games

“Sid [Meier] didn’t know he was inventing a genre back in ’91 - if he had he might have been a lot more careful. He was just making it up as he went along.” That’s how genres begin. By mistake. Somebody creates a set of rules and systems for the needs of a particular game, and then either people adopt and adapt those rules. Soren…

Tagged with , , , , , , , , , , .

10 Crowns is a historical 4X from Civ 4 designer’s studio

After blasting off to space for financial strategy action in their debut game, Offworld Trading Company, Civilization IV lead designer Soren Johnson's studio, Mohawk Games, are coming back down to Earth for something more familiar in their second. 10 Crowns is its name, and historical turn-based 4X strategy is its game. Details are vague for now and 10 Crowns sounds early in development but publishers…

Tagged with , , , .

Clickuorice Allsorts: Why Steve Gaynor makes games

The most recent two episodes of the Designer Notes podcast is well worth listening to if you're interested in game development. In it, podcast creator (and Civilization IV designer) Soren Johnson interviews Steve Gaynor, co-founder of Fullbright Company and designer of Tacoma. Designer Notes is a podcast about "why we make games," and typically charts a designer's career, from the first game they played, to…

Tagged with , , , , , .

Feature: Nasty, brutish, short

Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry - he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic…

Tagged with , , , , , , .

Feature: Trading Places

Interview: Offworld Trading Company

Offworld Trading Company [official site] is a competitive, multiplayer RTS set on Mars, but instead of fighting with lasers, players compete to dominate a fluctuating commodities market. The winner is the person who buys low, sells high and uses their gains to launch hostile takeovers of their opponent's companies. At GDC, I spoke to designer Soren Johnson (formerly of Civilization IV) and artist Dorian Newcomb…

Tagged with , , , , , .

Soren Johnson On Maxis: “One Of The Great PC Devs”

Until their functional closure yesterday, Maxis were "one of the great PC developers". From the seminal SimCity and adventurous SimAnt, to the breakthrough The Sims and absurdly ambitious Spore, the studio made two decades of strange, thoughtful, risky games. One of the people who helped was Soren Johnson, who joined the studio in 2007 to work on finishing Spore. I was talking to Johnson about…

Tagged with , , , .

Feature: SPACE BUSINESS

Early Impressions: Offworld Trading Company

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV. A great concept with a great pedigree – can it possibly be as good as it sounds? But enough about Snickers More Nuts, let’s talk about Soren Johnson’s new game, an Early Access version of which was released this week.

Tagged with , , , , , , .

Offworld Trading Company, The Fighting-Free* RTS

It's impossible not to be interested in whatever Civ IV designer Soren Johnson is up to, despite a disconcerting dalliance with wait/pay/spam social games at EA a while back, but even so his next project, Offworld Trading Company, is pressing even more of my buttons than I'd already expected. A real-time strategy game which isn't at all militaristic, but instead focused on colony expansion and…

Tagged with , , .

Offworld Trading Company Prototype Now Available For $80

Offworld Trading Company, the "economic RTS" being developed by Civilization IV designer Soren Johnson and Mohawk Games, now has a playable prototype available. The catch: it costs $80, its under NDA, and there's no publicly available screenshots, videos or comments to help you decide whether it's worth your time. The game's FAQ explains that they "intend the $80 Founder's Elite Edition to cater to people…

Tagged with , , .

Feature: Mohawks And Martians, Pt 2

Former Civ IV Lead On Strategy’s Future, Making Another Civ

Once upon a time, Soren Johnson was the main brain behind Civilization IV. Now he has a mohawk. An indie mohawk. Also, he's making a game about managing a crazy intricate (yet disarmingly accessible) economy on Mars. Last time around we talked about how a Mars economy simulator even works, boardgames, and the current state of strategy gaming, and today we continue that discussion with…

Tagged with , , , , , .

Feature: Mohawks And Martians, Pt 1

Former Civilization IV Lead On Mars Game, Revitalizing RTS

Mohawk Games is an excellent name for a company. And so it is that former Civilization IV lead designer and Spore man Soren Johnson approaches me sporting the company haircut. It's a recent trim job for the old headshrub, he tells me, but he wears it well. However, the brain beneath the mohawk - the mind behind some of strategy gaming's greatest greats - is…

Tagged with , , , , , , , , .

Soren Song: Civ IV Designer Founds Mohawk Games

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he's building himself a new home by founding Mohawk Games, a studio dedicated to creating "core strategy games".

Tagged with , , , , , , .

Feature:

Gaming Made Me: Friends Of RPS Panelosity

Alec suggested we do Gaming Made Me - ooh - last Friday? Being RPS, we only got around to working out anything on Monday morning. It takes until Tuesday to realise how special it feels, and we should pursue it. Also, we realise that since there's only four of us, it totally means we're lacking a post for Friday. So we quickly drop a mail…

Tagged with , , , , , , , .

PCG: Soren Johnson

And the remaining fragments of my interview with Ex-Civ4-er Soren Johnson interview emerge as PCG republishes it online. Here he talks about influences, the future of games, Why Guns, Germs and Steel would make a rubbish strategy game and why he was attracted to work on Spore. He says stuff like... "It's a field where you're writing the rules right now. Some day 100 years…

Tagged with , .

Making Of: Soren Johnson On Civ 4

The Interview I did with designer Soren "Ex-Civ, Now Spore" Johnson in December could be roughly divided into two parts. The bits which were not about Civ 4 and not about Spore. We published these in January, where we talked about the future of the PC being Punk Rock. The second half were the bits about Civ 4, which we publish below, where Soren talks…

Tagged with , , , , , .

RPS Exclusive: Soren Johnson on Everything PC

Soren Johnson has many things to be proud about. Most gamers would argue that being the designer of the magisterial Civilization 4 heads the list. We'd probably agree. But if you go way-way-way down the Good-Stuff-Soren-has-Done document, beneath even things like buying an expensive round in a bar a few times and opening a door for an old lady, you'll find that he was the…

Tagged with , , , .