Andy Kelly, the fella from cheery RPS fanzine PC Gamer who's behind pleasant 'look at pretty video game locations' video series Other Places, has kicked off a new subseries focused on the sounds of virtuaplaces. Which is a splendid idea. Video game sound is easily overlooked because 1) you can't actually look at it 2) you're trained to appreciate ambient images more than ambient sounds…
Posts tagged “sound design”
Sounds and music for Inside [official site] were recorded through a real human skull. Vibrations rattled the skull so much that its teeth fell out. No one's saying whose skull it is/was.
I like Euro Truck Simulator 2 more with each passing day. Last time, it was because the game now has Oculus Rift support. This time, it's because developers SCS Software have re-invested the profits from some recent DLC back into the game. By recording cars smashing into one another from great heights. Check out the video of this week's sound recording session below.