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Posts tagged “source code”

Celeste shares its movement code for all to peer at

The makers of Celeste have shared a big slab of the platformer's code, letting everyone dig down into the intricacies of its movement. "Maybe it'll interest you if you're curious how some part of that works!" game director Matt Thorson said. Given how secretive the games industry can be, it's nice to see a game with such great-feeling movement spill its guts for all to…

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Sad Space Party: Spacebase DF-9 Leaves Early Access

A game's launch is usually such a happy affair, all streamers and balloons and fruit punch and jelly and ice cream and cartwheeling clowns, but it's a little bittersweet for Spacebase DF-9. It's not the game Double Fine wanted it to be, nor the game advertised to Early Access purchasers. DF scaled plans down last month as announced they couldn't afford to keep making the…

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Miner Wars 2081 Source Code Made Available To Modders

The best sort of source code is available source code. So it's splendid news to hear that the developers behind Miner Wars 2081, Keen Software House, have made the code for both the full game and the engine available for all purchasers of the game - although for modding only. So that's all 360,000 lines of code for you to stare at in bewilderment. Or…

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Cyberdemon Monday: Doom BFG Source Code Out Now

Doom 3 BFG Edition didn't exactly make a graceful landing on PC. For one, it crushed the original version flat as Doom 1's not-exactly-3D character models - leaving mod users without a convenient front door into Doom 3's rather impressive library of user creations. Happily, however, id and Bethesda took the resulting outrage quite seriously and relisted Doom 3: The Version From Before Incessant Subtitles…

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Free* Doom 3 Source Code Available

Do you know, it was probably to me that John Carmack first revealed he was intending to release the Doom 3 source code. I'm pretty sure. During an interview for PC Gamer in late 2008, I asked him if he'd be continuing his practice of making previous code available once the next big engine was out, and he explained that with Bethesda now owning id…

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