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Posts tagged “source”

Feature: Praise be to Mod

Have You Played… Garry’s Mod?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I know what you’re looking for. You’re looking for a game that let’s you be a janitor in a school riddled with drug dealers and class clowns. But also a game that will let you be a cop fighting robbers. But also a…

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It’s Valve Time: Source 2 Now Powering Dota 2 Tools

Source 2 is upon us, it seems. Quite what this means, it's impossible to say at the moment, although plenty of people are confidently stating exactly what it means. What we do know is that the latest update for Dota 2 appears to be packing a little more than mod tools. Digging into the files like feverish moles, the excitable detectives of the internet have…

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Gabe Newell Might Have Announced Source 2, Possibly

I'm so reluctant here, but it does seem that Gabe Newell has suggested that Valve are working on a completely new version of their previously incrementally improved Source Engine. Source 2, as Newell seems to accept for a title, would rather dismiss the company's previous frustration at queries over whether such a thing might exist, formerly shaking their fists and crying, "But Source is already…

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Sho’ Can: System Shock 2 In Source

Important qualifiers before you get over-excited by that headline! - This is not System Shock 2's game elements in the source engine, it's simply the first level recreated in Source, with original assets presumably naughtily extracted to do so. As such, whatever comes of this project it can't ultimately look like this. - It's just one modder doing a proof of concept map/video rather than…

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Valve References “Next-Gen” Source 2 In Filmmaker Files

Valve's Source engine is eight years old, which makes me feel eighty years old, but the tech hasn't been in stasis since housing the bleak blocks of City-17. All of the iterations and updates may soon be a thing of the past though if the discoveries of the sleuths over at Valvetime.net are as intriguing as they seem. Eurogamer spotted that Valvetime spotted that the…

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‘9’ Director Is Deeply Dippy About The Source Engine

If there's one thing we can all agree on, it's that Valve doesn't yet have enough money. I have it on good authority that at least three members of their staff still have some of their original teeth, and not solid diamond replacements like their colleagues. Hopefully licensing out the Source engine and associated tools to director Shane Acker, the chap behind the pretty but…

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Time To Spread This Contagion Trailer Around

The handsome writer clicks on the Steam Store and types the word "zombie" into the search bar. Too many. He reorganises them by game only. Still too many. They're everywhere. Surrounding us. An outbreak. It's only a matter of time before -- wait, what's that groaning? Where is it coming from? He moves to his browser and checks his tabs. That wasn't there before. He…

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Overbooked: No More Room In Hell Imminent

Say, do you remember No More Room In Hell? It was one of the first zombie source mods announced after Half Life 2's release, way back in 2004. Cancelled twice, it still shambles on. Tomorrow Edit: actually, 31st October - finally sees the release of the re-imagined original concept. In development for three years, this new version is going to be an 8 player co-op…

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Feature: Welcome to the picturehouse

Mods And Ends: Radiator And THAT

Something old for you today, which you may well have seen before, but I think it’s worth reminding people of. It's Radiator. I’ve included something new for good measure, but nothing blue because this isn’t a wedding, it’s a little article about mods. Sorry if that’s disappointing. You’re going to be even more disappointed if you don’t like pretentious artsy mods. I’m talking the kind…

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Not Only, But Also: Source SDK To Be Free

Here's something: since the release of Valve's free Source-based co-op shooter Alien Swarm which took us all by surprise last year, hippies and socialists have been able to get their hands on a Source-based game without paying a thing, which in turn lets them play those lovely Source mods for free as well. Well, we've just received word from Valve's Robin Walker that due to…

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Half-Life 2 vs Eve Online: Clear Skies

Clear Skies isn't anything to do with Stalker. Instead it's an epic 40-minute piece of Eve Online machinima which uses the Source engine to provide for its voice-acted characters. Eve pilot "John Rouke" is the chap responsible. "[It's] a mix of Half Life 2 and EVE, an actual plot and acting, all put together for a 40 minute 'pilot episode' format film," says Rouke. "Two…

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Source SDK FTW

The promised SDK update from Valve is finally here. Now those of you clever enough to understand difficult things can get to creating your own Portal levels, including maps, models and textures. Which means there's no excuse. It also includes all you need for mucking about with Episode Two and Team Fortress 2 content. If you're new to the Source SDK and want to get…

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Zeno Clash Announced

Valve have announced that independent developers, ACE Team, have licensed the Source engine for a deeply peculiar-looking action/fantasy game, Zeno Clash. Moving away from the more usual ranged combat of a Source game, we're excited to read that Zeno is focusing on melee combat. And more than that, it's focusing on being weird. The setting is described as a "punk fantasy world", with ACE explaining,…

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