I’m still not entirely sure how Sacred Citadel emerged from a creative cauldron in the vicinity of semi-esteemed Diablo-alikes Sacred 1 and 2, but I can’t knock a series for having a go at a new genre. And so, while Sacred 3 grows large and strong under lock and key, we get a sidescrolling beat-’em-up with fantastical trappings and a God-of-War-style eye for scale. I do not, however, believe we’ll be tearing that eye from its stringy stalk with our bare hands – aka, Kratos’ version of handshake – as Citadel seems a bit less, er, psychopathic. At any rate, there’s a launch trailer after the break, heralding the off-the-beaten path beat-’em-up’s release. Weird, right? A launch trailer on launch day? Who does that anymore?