Posts Tagged ‘Space Hulk: Deathwing’

Tech-priests still polishing up Space Hulk: Deathwing

Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. Read the rest of this entry »

Space Hulk: Deathwing’s road to recovery

I couldn’t remember a thing about last December’s Space Hulk: Deathwing [official site] without going back to read my own review – a statement which in itself perhaps constitutes all the review you might need. As well as inciting the inevitable deep self-loathing, reading back my own words also stirred vague memories of the L4D-like Warhammer 40,000 team shooter running about as well as an Ork who’s already participated in fourteen Waaagh!s in one day.

Though Deathwing’s road to greatness might be a longer one, its most recent update aims to put paid to its performance issues. The results are tangible, but mixed. Read the rest of this entry »

Steam Charts: That’s A Wrap

It’s the most wonderful time of the year. It’s THE mosssssssst wonderful tiiiiiiiiiiiime ahaahahaaaaaaaaaaaaaaaaaaaah I wish I had a machinegun ho ho ho ahahaha, get stuffed 2016. Read the rest of this entry »

Wot I Think – Space Hulk: Deathwing

SPACE HULK SPACE HU.. no, sorry, best not do that again, eh? This latest pixel-flashing rendition of the revered Games Workshop tabletop game is no boardgame adaptation, but rather a squad-based swarm-shooter in the vein of Left 4 Dead.

I played Space Hulk: Deathwing [official site] alone and had a lousy time. Then I played it with others and ALL GLORY TO THE EMPEROR OF MANKIND! Oops, I did it again.
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Bing bong! Space Hulk: Deathwing now boarding

Space Hulk: Deathwing [official site], the new squad-based FPS adaptation of Games Workshop’s tabletop Warhammer 40,000 spin-off, is now out. Our Alec is currently busy polishing his crotchskull but, once he’s done with that and made himself decent, he’ll load Deathwing and play so he can tell us all Wot He Thinks. For now, he sends initial word that “the environments look like concept art and it has the requisite thumpy metal sound effects, but do brace yourself for a whole lot of stomping down long, twisty corridors.” Sounds like Space Hulk all right. Read the rest of this entry »

SPACE HALT! Space Hulk: Deathwing delayed five days

Space Hulk: Deathwing [official site], the Warhammer 40k squad-based FPS about Space Marines shooting oh so many nasty aliens, has been delayed a few days. It was expected this Friday, the 9th, but publishers Focus Home have pushed it back until Wednesday the 14th for a little more polish. Untrue rumours started by me suggest that our own Alec Meer has been in the recording booth for a special mode replacing every single sound effect with him shouting “SPACE HULK” with various intonations. Read the rest of this entry »

Watch 17 minutes of Space Hulk: Deathwing singleplayer

The best way to play Space Hulk: Deathwing [official site] will surely be its cooperative multiplayer mode, with you and three of your closest warpals yelling over Skype as you stomp around mowing down hordes of aliums. The FPS will also do singleplayer with AI squadmates, mind, and that’s on display in a new gameplay video. It shows seventeen minutes of uncut gameplay, seventeen minutes of Terminators stomping around a space cathedral, whacking Tyranids with swords inscribed with slogans like “I am wrath. I am steel. I am the mercy of angels.” No subtlety, those Space Marines. Read the rest of this entry »