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Posts tagged “Space Hulk”

Space Hulk: Tactics docking in October

When I say "Space", you say "Hulk". SPACE! (HULK!) SPACE! (HULK!) When I say "is due out October 9th, publishers Focus Home announced today", you say "What's this one about?" Space (HULK!): Tactics is due out October 9th, publishers Focus Home announced today. (What's this one about?) This latest adaptation of the venerated Games Workshop tabletop wargame does that same ol' top-down turn-based tactical thing,…

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Space Hulk: Tactics promises a fresh spin on a classic

Cyanide are a strange little studio. The French outfit was originally brought on by Focus to develop Blood Bowl after their own imitation, Chaos League, caught on to some small success across Europe. Ever since, they've carved out a niche developing both Games Workshop properties and a few of their own, such as the Styx series. Their next project is something near and dear to…

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Feature: Boring singleplayer, ace co-op

Space Hulk: Deathwing review

SPACE HULK SPACE HU.. no, sorry, best not do that again, eh? This latest pixel-flashing rendition of the revered Games Workshop tabletop game is no boardgame adaptation, but rather a squad-based swarm-shooter in the vein of Left 4 Dead. I played Space Hulk: Deathwing [official site] alone and had a lousy time. Then I played it with others and ALL GLORY TO THE EMPEROR OF…

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Bing bong! Space Hulk: Deathwing now boarding

Space Hulk: Deathwing [official site], the new squad-based FPS adaptation of Games Workshop's tabletop Warhammer 40,000 spin-off, is now out. Our Alec is currently busy polishing his crotchskull but, once he's done with that and made himself decent, he'll load Deathwing and play so he can tell us all Wot He Thinks. For now, he sends initial word that "the environments look like concept art…

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Feature:

Have You Played… Space Hulk?

I mean the 90s EA version, not the boardgame-faithful but divisive recent adaptation. Sure, it doesn't play so well today, but I think it's too overlooked in discussions of that great early-90s surge of PC shooters. This was one of all too few which eschewed the Doom model in favour of something altogether more ambitious.

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Space Hulk Devs Full Control Stopping Making Games

Toll the Bell of Lost Souls. Full Control, the folks most recently behind Space Hulk Ascension and Jagged Alliance Flashback, has stopped making games. The Danish studio ran into financial trouble and will soon only exist as a far smaller company selling and supporting their games. Current plans for DLC, updates, and ports are still in effect, but it's unclear how much we'll see from…

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Dakka’s Delight – Space Hulk: Deathwing Trailer

I am hopeful that Warhammer 40K FPS-RPG Space Hulk: Deathwing [official site] will be, at the very least, a weird game. Developers Streum On Studio were behind E.Y.E.: Divine Cybermancy, another FPS-RPG about an order of warrior monks stomping around a dystopian future in ornate power armour. It was hugely ambitious, baffling and wonky yet fascinating and endearing, which I'll take over mediocre any day.…

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Feature: Sometimes you SHulk, sometimes you burn

Space Hulk Ascension review

Space Hulk is back. Again. From developers Full Control, who were responsible for last year's digital release, Ascension is a sequel of sorts, with a new approach to campaigns, with persistent stat progression, and over a hundred missions. It's an improvement over the company's first attempt in many ways but there are still plenty of reasons to have a bit of a space sulk.

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Feature: Full Control seeks Ascension

Space Hulk Dev On What Went Right & Wrong, What’s Next

Space Hulk Space Hulk Space... Hulk? Full Control's adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn't help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when…

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Cyclonic! Space Hulk: Ascension Edition Announced

Full Control's grand dream for Space Hulk was to recreate the beloved Games Workshop boardgame. It got off to a rocky start. Patching did a lot for bugs (though can't change that it doesn't have that cardboard feel), and today They say it's a fairly solid adaptation. So having made Space Hulk, Full Control want to make a different Space Hulk. Today they announced Space…

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To Arms Brothers! Space Hulk Adds Co-op

Shhh! Read this in silence. If Alec catches wind of it, he'll start babbling "Space Hulk Space Hulk Hulk Space Spulk Hace Spalk Ace Ace Ace Ace" all over again, his face flitting between ecstasy and agony, and we've only just got him settled since the last Space Hulk news. Shhh. Quietly round up a few battle brothers and let them know that Space Hulk's…

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Space Hulk Dusts Itself Off And Tries An Expansion Or Two

I am faintly aware that a few people have been waiting for me to say something about Full Control's Space Hulk, which I had been highly impressed by very brief encounters with but then unable to review the thing due to being on paternity leave. Rab, stepping into the breach (possibly the wrong choice of words for that context) was most distressed by what he…

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Incredible! Space Hulk: Deathwing Teased

Eschewing the often broken International Laws of Highlander and Vampire Slayers, there is another Space Hulk game in development. A surprisingly swift announcement after the miasma of sadness generated by the recently released strategy game, Space Hulk: Deathwing transposes the corridor-set alien masher into a more appropriate format. It's a first-person shooter by Streum Studios, the makers of the interesting and flawed E.Y.E.: Divine Cybermancy.…

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Feature: "Grated celeryness"

Space Hulk review

Emperor, forgive me for what I'm about to write. It's me, Rab Florence. You know I love Space Hulk. You know I have every edition of the game. You know I am pure. But it's three in the morning, and I've been playing Space Hulk on PC for six hours, and that's more than enough. It's been a painful, heartbreaking six hours, and the thought…

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Capital Letters! Space Hulk Launch Trailer

Deep breath. Take it right in. Expand those lungs, fill them with air until you feel like you're going to burst. Now exhale. Feel your body contract as your breath heaves out of it. Remember that feeling of clean air, because it was taken in a pre-Space Hulk world. In about an hour the game unlocks on Steam (6pm UK time), and from then on…

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Feature: Phwoar, the Emperor

Watch: My Hands & Your Eyes On Space Hulk

At Rezzed, I managed to say hello to Full Control's Thomas Lund, who you've met in text form before here, and then talk him into dereliction of duty. And so it was that he abandoned the Space Hulk stand on the show floor to let me have a play with and a natter about this new adaptation of Games Workshop's timeless humans vs aliens boardgame…

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Chapter & Verse Of Space Hulk

Rummaging my empty head for games I was particularly excited about in 2013, I largely came up worryingly blank. I think, though, that's got a lot to do with the fact that a lot of the most exciting upcomers are happening via Kickstarter, which means 'twould be foolish to presume any of them will actually happen this year. Also because The Mainstream is all bound…

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Jagged Alliance: Flashback Now Singing For Its Supper

As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel,…

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Space Hulk Studio To Make Turn-Based Jagged Alliance

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It's no good. I just don't have Alec's endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working…

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