Posts Tagged ‘Space Hulk’

Watch: My Hands & Your Eyes On Space Hulk

Hands, check. On something, check. Space Hulk, check.

At Rezzed, I managed to say hello to Full Control’s Thomas Lund, who you’ve met in text form before here, and then talk him into dereliction of duty. And so it was that he abandoned the Space Hulk stand on the show floor to let me have a play with and a natter about this new adaptation of Games Workshop’s timeless humans vs aliens boardgame in relative privacy. I now choose to SHATTER that privacy by sharing a half hour of me stomping down corridors and burning the heretic below. Sadly we’d stopped filming by the point that we persuaded Thomas to show us how well they’d rendered Terminators’ ironclad buttocks, but I did manage to grab a cheeky photo.
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Chapter & Verse Of Space Hulk

ephemeral jazz hands!

Rummaging my empty head for games I was particularly excited about in 2013, I largely came up worryingly blank. I think, though, that’s got a lot to do with the fact that a lot of the most exciting upcomers are happening via Kickstarter, which means ‘twould be foolish to presume any of them will actually happen this year. Also because The Mainstream is all bound up in those new XStation things due out in the back end of the year, and of what we do get from that on PC, we probably won’t be shown much of it until Microsoft starts talking about its next big, ugly, advert-spewing box. One thing my brain did burp up without much prompting, however, was Space Hulk. I want that on my PC and I want it now. (I also want it on my tablet thing, but that’s primarily for when I’m not, erm, sitting on a chair). I haven’t seen it myself yet, but I am so far convinced by dev Full Control’s enthusiasm for it. In the following video Q&A, there’s a bunch more of that, plus some very pleasing hints about what they’ve got planned post-release. Maudlin, semi-traitorous hands in the air, fellow Dark Angels fans!
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Jagged Alliance: Flashback Now Singing For Its Supper

As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel, but today the actual Kickstarter goes live. This means more details, and also a video which affords me the opportunity to see the face of a man I have only ever spoken to on the phone before. It’s quite a nice face, really.
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Space Hulk Studio To Make Turn-Based Jagged Alliance

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It’s no good. I just don’t have Alec’s endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working on a promising adaptation of Space Hulk, are moving on to a new turn-based Jagged Alliance game once Space Hulk has shipped. Hope springs eternal.

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First Look: Space Hulk


I am on the show floor at GDC, standing next to an unflappable and smiling Thomas Lund of Full Control Studios. He is pleased. He is showing me Space Hulk. He is so excited about it that I can’t help get caught up in his enthusiasm and start feeling giddy, even though I have been taking all of my cynicism medication. He’s been gesticulating and enthusing and SPACE HULK.

It looks pretty great.
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Exclusive: All About The New Space Hulk PC Game

Rejoice, heretics. There’s going to be a brand new, turn-based and faithful PC adaptation of legendary Games Workshop boardgame Space Hulk, and I am really very excited about this. So I had a good old chat with Thomas Hentschel Lund, boss of Full Control, the studio behind this sci-fi strategy game of man versus alien in desperate battle. Inside: the first (and excellent) in-game screenshots, details on how it works, what’s been tweaked, if it’s as brutal as the source material, whether PC or iOS is the lead platform, whether it nods to the old EA first-person games, and how the whole thing happened due to one very happy accident involving a fire pit.

(You can click on the first two screenshots in this post for fancy HD versions, by the way).
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A Grown-Up Post About Space Hulk

I was under the impression that my announcement post about the new PC adaptation of Games Workshop boardgame Space Hulk yesterday was as comprehensive as can be, but it transpires that I may have overlooked a minor detail or two. For instance, what type of game it is, who’s making it and how it will work. Allow me to fill in these tiny gaps now.
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SPACE HULK SPACE HULK SPACE HULK SPACE HULK

SPACE HULK

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Gaming Made Me: Games Workshop Made Me


I’m ten. I’m sitting in the solvent-soaked school art room doodling, when my friends sneak in. They’ve got something amazing to show me. It’s a little dwarf made out of lead, and Fat Winnie has just bought it off Big-Nosed Will, who actually painted it. It’s like got an AXE! Will’d mainly used red paint on it (“For the blood” he says. He now works in advertising) but it’s soooo cool. This is the start.
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