Posts Tagged ‘Space Hulk’

Cyclonic! Space Hulk: Ascension Edition Announced

Salve Quintus!

Full Control’s grand dream for Space Hulk was to recreate the beloved Games Workshop boardgame. It got off to a rocky start. Patching did a lot for bugs (though can’t change that it doesn’t have that cardboard feel), and today They say it’s a fairly solid adaptation. So having made Space Hulk, Full Control want to make a different Space Hulk.

Today they announced Space Hulk: Ascension Edition, a standalone new version boshing in a load of RPG bits, new stuff, and Ultramarines, who do at least bring Cyclone missile launchers to compensate for being so dull.

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To Arms Brothers! Space Hulk Adds Co-op

He who stands with me shall be my brother.

Shhh! Read this in silence. If Alec catches wind of it, he’ll start babbling “Space Hulk Space Hulk Hulk Space Spulk Hace Spalk Ace Ace Ace Ace” all over again, his face flitting between ecstasy and agony, and we’ve only just got him settled since the last Space Hulk news. Shhh. Quietly round up a few battle brothers and let them know that Space Hulk’s long-promised co-op has arrived in a new patch today. Actually it’s a cooperative-competitive mode, pitting several Space Marines against one Genestealer.

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Space Hulk Dusts Itself Off And Tries An Expansion Or Two

I am faintly aware that a few people have been waiting for me to say something about Full Control’s Space Hulk, which I had been highly impressed by very brief encounters with but then unable to review the thing due to being on paternity leave. Rab, stepping into the breach (possibly the wrong choice of words for that context) was most distressed by what he found. But what of me? Did I love the finished game as much as I’d hoped, or had I sold my soul to the Chaos god of preview hype, and tricked you all?

I’ll reveal all below, along with sharing details of expansion pack stuff.
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Incredible! Space Hulk: Deathwing Teased

You can tell if a game is going to be great by the logo.
Eschewing the often broken International Laws of Highlander and Vampire Slayers, there is another Space Hulk game in development. A surprisingly swift announcement after the miasma of sadness generated by the recently released strategy game, Space Hulk: Deathwing transposes the corridor-set alien masher into a more appropriate format. It’s a first-person shooter by Streum Studios, the makers of the interesting and flawed E.Y.E.: Divine Cybermancy. A tiny, mouse-sized teaser trailer is squeaking in the undergrowth. Let’s all disturb it, shall we?
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Wot I Think: Space Hulk


Emperor, forgive me for what I’m about to write. It’s me, Rab Florence. You know I love Space Hulk. You know I have every edition of the game. You know I am pure.

But it’s three in the morning, and I’ve been playing Space Hulk on PC for six hours, and that’s more than enough. It’s been a painful, heartbreaking six hours, and the thought of a seventh is unbearable. Let me tell you why.
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Capital Letters! Space Hulk Launch Trailer

What's it called again?
Deep breath. Take it right in. Expand those lungs, fill them with air until you feel like you’re going to burst. Now exhale. Feel your body contract as your breath heaves out of it. Remember that feeling of clean air, because it was taken in a pre-Space Hulk world. In about an hour the game unlocks on Steam (6pm UK time), and from then on each breath will be tainted with the smell of oil, death, burning Genestealer flesh, and if you live anywhere near a Lush shop, the lingering aroma of boutique soap. Not even death and war can cover that smell up.
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Watch: My Hands & Your Eyes On Space Hulk

Hands, check. On something, check. Space Hulk, check.

At Rezzed, I managed to say hello to Full Control’s Thomas Lund, who you’ve met in text form before here, and then talk him into dereliction of duty. And so it was that he abandoned the Space Hulk stand on the show floor to let me have a play with and a natter about this new adaptation of Games Workshop’s timeless humans vs aliens boardgame in relative privacy. I now choose to SHATTER that privacy by sharing a half hour of me stomping down corridors and burning the heretic below. Sadly we’d stopped filming by the point that we persuaded Thomas to show us how well they’d rendered Terminators’ ironclad buttocks, but I did manage to grab a cheeky photo.
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