Mass Effect is going to be out on PC on May 6th. I believe it was marketed as “action role-playing game” and that means running around murdering robots in the long pauses between dialogue. Sounds fun, eh? Well not only that, there’s a selection of blue ladies! Yeah, we gamers are all so hot for blue women. Must be something genetic.
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Posts Tagged ‘Space Week’
The independent Space Hulk project being developed by Teardown hasn’t been okay’d by the suits at THQ:
We have amazing news! All of our efforts have finally paid of. With some help from our forum we got in contact with a producer behind Dawn of War at THQ. He really loved this game, in fact so much that he helped us talk to their laywers and for the last week we have worked around the clock to get all the vital approvals to once again persuade Games Workshop to let us release our game. We have kept this quiet to not jinx anything but now its official! SPACE HULK IS BACK!
Great news for Teardown, and a sensible decision by THQ and Games Workshop. Assuming, of course, that someone isn’t doing a poor taste April Fool’s post over on teardown.se…
Writing about interactive fiction is always dangerous, because the hardcore IF crowd immediately appear to abuse you for liking something that’s merely a derivative of Galtaria VI or something that you’re supposed to have played if you want to be in their gang. Well guys, I’m not in your gang, and if I appreciate playing a game, then you can all live with that. There – I told them.
With that established, I strongly recommend you put aside forty-five minutes to play Photopia. Adam Cadre’s game won first place in the 1998 Interactive Fiction Competition, and comes to my attention now thanks to the ever excellent Play This Thing. It may well have come to your attention when it was mentioned in Kieron’s IF feature. Also, it features space, and this is SPACE WEEK!
Much as I’m fond of it, I’ve always had one major complaint about Dawn of War. It doesn’t feel very Warhammer 40,000. It certainly looks pretty Warhammer 40,000 – fans are well-serviced by grisly animations and the army painter tool – but I never got much sense of the universe’s character. All that colour, all that cartoonishness, all that replenishing lost troops… I want DARKNESS and FEAR and EVERY MAN DOWN IS LIKE A PUNCH TO THE STOMACH. I want Space Hulk.
Just in time for Space Week Jason Ford, Mission Designer for Tabula Rasa talks about a Mission in Tabula Rasa. Who’d have thunk it?
Thanks Gametrailers! You’ll be first pick for our high-level raid party.
It’s actually an updated mission in a forthcoming update. It includes AI becoming self-aware and – as everyone knows – that’s rarely a good thing for more carbon-based Self-aware things. If RPS became self aware, you’d be in trouble, mark our words. The video is called Patches to Ashes, after the unlikely name of the AI in question, which brings to mind Bowie’s Ashes to Ashes (Which is very Space week) and Clarence Carter’s Patches (Which isn’t very Space week).
Reynir Harðarson, (pronounced “Hardarson” or “Hartharson”? the jury is out) who was one of the key imaginations behind Eve Online and the original art director, is now working on the World Of Darkness MMO in Atlanta. He talks quietly and rapidly, making transcribing and interview like this one (conducted in a noisy conference hall) incredible painful. Nevertheless it’s worth doing because he is articulate and incredibly astute, and I think this brief conversation captures a fragment of that. It staggers me each day that his work, and the work of CCP as a whole, gets ignored and over-looked by the industry.
Frankly I don’t give a crap whether you liked Eve, or found it boring, or unplayable or anything else: what you need to understand are the principles that are at its foundations, because they’re principles that can be applied to stop MMOs becoming stale and inflexible in the future. The number of people I’ve encountered working on MMOs who don’t really know anything about Eve Online is shocking, and I regard that lack of knowledge of the work of people like Harðarson as one of the key reasons why MMOs are progressing so slowly, and regurgitating the same tired, tiresome ideas over and over again.
Anyway, let’s get down to the interview.
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To celebrate the fact that I spent the last week lounging about playing Sins of A Solar Empire and Eve Online we thought we’d have something of a themed week. The theme is: SPACE! We came up with this partly because we have a bunch of space-game content we need to offload on you at the same time, and partly because vast stretches of nothingness between giant white-hot nuclear furnaces is somehow the most interesting thing imaginable.
To kick off, because it’s early and I’m too groggy to finish this Mass Effect preview, I’d like to direct you to the virtual space photography of one of the RPS readers, RoBurky, whose Eve Online screenshot collection far surpasses even the official releases by developers CCP. That image up there is one of his, and you can see many more excellent interstellar snaps just here.