Posts Tagged ‘space’

Starbound to go proper interplanetary in spacey update

I spend most of my weekend spacing out, so its appropriate that news should reach me that Starbound [official site], a game which has been out since 2013, is seeing quite a big update in the form of some new space-focused features. As well as bringing some new interstellar vehicles to the planet-hopping craft-em-up, the upcoming patch will also be reworking its system of interplanetary travel. To see how that might look in-game, check out the moving picture below. Read the rest of this entry »

Elite: Dangerous Explorers Reach New Heights After Developer Accidentally Creates Superpowered Stars

Two pilots in Elite: Dangerous [official site] travelled to the ceiling of the galaxy after a mistake by the developers accidentally gave players a huge boost to their jump drives. Frontier recently added plumes of white energy irradiating from the game’s rare white dwarves and neutron stars which, when entered by pilots, would cause some “turbulence” and a small boost to their jump drives. They had intended to set this boost at 25% but thanks to a “number mix up” it was accidentally set to 300%. Two curious explorers noticed the massive boost and began to chart a dangerous course into the highest layers of the Milky Way.

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Spaceship RPG The Mandate Blasting Off In 2017

Very important that space be nice and colourful.

It’s been a few years since Adam chatted with the folks making (and crowdfunding) The Mandate [official site] about their single-player starship-captaining RPG – lots of stuff about space-Tsars, building and training a crew, knocking out enemy ships’ subsystems, and all that. The game’s been delayed twice since then but a new trailer gives a peek at how The Mandate is coming on as it heads towards launching in 2017:

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Tharsis Blasting Off To Mars Tomorrow

Hands up: who wants to embark upon a manned mission Mars to investigate alien signals? One minor complication: the ship’s been crippled by an asteroid storm. And that’s just the first disaster of many. Cannibalism may not be strictly necessary, but do bear in mind it’s an option. If that sounds like your ‘bag’, have a gander at Tharsis [official site]. The turn-based space survival strategy from Choice Provisions, the BIT.TRIP devs formerly known as Gaijin Games, is counting down to a launch tomorrow. Observe:

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Will There Ever Be A Space Game I Want To Play?

I have always wanted a space game to play. The boundless stretches, galaxies to explore, the awe-inspiring magic of flying a spaceship – the concept sings to me like a siren. And yet, as I wade gleefully into the waters to follow the source of that melody, I drown every single time. Every single time the game is a mad mess of fiddling and worrying and menus and doing taxes and buying ore and achingly annoying combat of flying in crazed circles trying to get to an angle from which I can shoot spaceships that seem always able to shoot at me. Every single time it’s a chore, not a pleasure. It’s space shopping. I flat-out don’t want space shopping.

Yesterday Graham said I should look at last November’s Rebel Galaxy [official site], because it was from some of the Torchlight team. I remind myself of the screenshots, and say to him, “Is it strategy, Graham? IS IT?” He promises me it isn’t. So, is this the space game for me?

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Oh How I Wish I Could Play Space Games

I really want to play space games. I love the idea of space games! A little ship, a lot of space, and the freedom to go where you want, take on the missions you choose, be a goodie or baddie, trader or pirate… It sounds so great. So why is it whenever I try to play any of them, within about half an hour I’m trying to fly my ship into the side of a planet?

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EVE Online Roadmap Details Updates Through Spring

When you set off on an inter-stellar road trip, packing the right supplies is important. “Did you pack the crisps, lieutenant?” “Yes.” “Sandwiches?” “Yes!” “Roadmap?” “Oh, bollocks, I’ve left it on top of the piano in the mess hall.” Luckily, EVE Online [official site] developers CCP are better-prepared and have published a roadmap detailing a number of new features that will come to fruition between now and an early spring expansion. Hop below for a video of executive producer Andie “CCP Seagull” Nordgren explaining them.

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