Posts Tagged ‘space’

Spaceship RPG The Mandate Blasting Off In 2017

Very important that space be nice and colourful.

It’s been a few years since Adam chatted with the folks making (and crowdfunding) The Mandate [official site] about their single-player starship-captaining RPG – lots of stuff about space-Tsars, building and training a crew, knocking out enemy ships’ subsystems, and all that. The game’s been delayed twice since then but a new trailer gives a peek at how The Mandate is coming on as it heads towards launching in 2017:

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Tharsis Blasting Off To Mars Tomorrow

Hands up: who wants to embark upon a manned mission Mars to investigate alien signals? One minor complication: the ship’s been crippled by an asteroid storm. And that’s just the first disaster of many. Cannibalism may not be strictly necessary, but do bear in mind it’s an option. If that sounds like your ‘bag’, have a gander at Tharsis [official site]. The turn-based space survival strategy from Choice Provisions, the BIT.TRIP devs formerly known as Gaijin Games, is counting down to a launch tomorrow. Observe:

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Will There Ever Be A Space Game I Want To Play?

I have always wanted a space game to play. The boundless stretches, galaxies to explore, the awe-inspiring magic of flying a spaceship – the concept sings to me like a siren. And yet, as I wade gleefully into the waters to follow the source of that melody, I drown every single time. Every single time the game is a mad mess of fiddling and worrying and menus and doing taxes and buying ore and achingly annoying combat of flying in crazed circles trying to get to an angle from which I can shoot spaceships that seem always able to shoot at me. Every single time it’s a chore, not a pleasure. It’s space shopping. I flat-out don’t want space shopping.

Yesterday Graham said I should look at last November’s Rebel Galaxy [official site], because it was from some of the Torchlight team. I remind myself of the screenshots, and say to him, “Is it strategy, Graham? IS IT?” He promises me it isn’t. So, is this the space game for me?

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EVE Online Roadmap Details Updates Through Spring

When you set off on an inter-stellar road trip, packing the right supplies is important. “Did you pack the crisps, lieutenant?” “Yes.” “Sandwiches?” “Yes!” “Roadmap?” “Oh, bollocks, I’ve left it on top of the piano in the mess hall.” Luckily, EVE Online [official site] developers CCP are better-prepared and have published a roadmap detailing a number of new features that will come to fruition between now and an early spring expansion. Hop below for a video of executive producer Andie “CCP Seagull” Nordgren explaining them.

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Space Cadets: RymdResa’s Poetry Space Sim Hits Steam

RymdResa. RymdResa! RymdResa? Say it three times fast, it rolls off the tongue with a jagged clatter of consonants. Oh well, at least it’s looking nice. RymdResa [official site] is now available on Steam – it’s priced at £8.99 but there’s a 10% launch discount on offer at the moment.

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No Man’s Sky Fears: Resource Gathering Is Work, Not Play

I’ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man’s Sky.

I am so looking forward to No Man’s Sky. I also have worries.

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Hands On: RymdResa

It’s tough to pin down exactly what sort of game RymdResa [official site] is going to be when it comes out next month, not least because it keeps changing as you go through. Split into three chapters, each slightly varying on the last, it’s a 2D space exploration/thruster-based arcade game, with poetry. You know the sort. I’ve had my hands on some code.

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