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Posts tagged “space”

Smuggling The E3 Trophy Home: Elite – Dangerous

There was a time when I'd look forward to E3 for weeks in advance. It's not that the event was better in ye olde days, it's that it held the possibility of surprises from beginning to end. We know so much now, with daft sites like Rock, Paper, Scattergun reporting on every fart and sigh that emerges from yesterday's indie sensations. Where's the mystery? If…

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Alpha Dog-Fight: Star Citizen’s Second Reveal

I hadn't watched the Star Citizen PAX East footage that Nathan posted last week until this morning. It reminds me of that one dream where I go on stage to deliver a profound speech, and only realise mid-way through that I've forgotten to wear any trousers and am on fire. In front of a whooping crowd of avid spacers, Star Citizen lurched from one technical…

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Planet Express Simulator: Cosmo-Nautica

Cosmo-Nautica is Elite by way of The Sims. No, scratch that. Apart from having toilet and food needs, the crew of my vessel have more in common with Redshirt's sci-fi caricatures than Maxis' consumer-dolls. I've had a brief dabble with an early build of the Stuttgart-built indie game, and it's exactly what the 'Elite meets life sim' beermat description suggests. The player's ship is a…

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Space Strangers: Wayward Terran Frontier

Initially, I only stuck with the lethargic trailer for Wayward Terran Frontier because I was enjoying the soothing warp of the guitar strings that serenade its spacefarers. It's a top-down combat and exploration game set on that most final of frontiers, but it was only when the viewpoint shifted to a ship's interior that my attention was entirely captured by the pull of the attractor…

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Tsar Trek: The Mandate Kickstarter

The crowds appear to enjoy funding space games, hence the golden tophats of the Elite: Dangerous team and Chris Roberts' newfound habit of paying urchins to deliver laminated press releases by hand. One of the little ragamuffins arrived this morning, doffed his cloth cap (golden cloth) and thrust a sealed manila envelope into my mitts (golden manila). The foolscap sheet inside simply read: "By the…

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Tsarist Space Struggle: The Mandate

There's a trailer for The Mandate below and today's challenge is for you to work out what genre the actual game will belong to when Perihelion Interactive release it. Don't run off to Google to find the solution, just peel back the lids of your eyes and watch the video. You might want to unclog your ears as well so that the stirring, solemn music…

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The Calm Of A Dying Sun: Solar Flux

It's hard to believe, but there are parts of space that aren't full of gigantic ships firing lasers at one another, or heavily armoured marine boarding parties burning gibbering monsters to a crisp. I know it sounds improbable but it's true. Considering the sheer size of the place - the landlord, Ian Space, pays a king's ransom in bedroom tax - it shouldn't be surprising…

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Holy Moly: Wings of Saint Nazaire Alpha

Unity might be the most marvelous thing for web games since the retiring of Internet Explorer 6 - just look at how pretty that gunfire is! Wings of Saint Nazaire, along with continuing the tradition of difficult to pronounce indie games, is a space pew-pew simulator currently in playable alpha. The x-factor is the ability to be played in-browser via the mentioned and currently red-hot-popular development…

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Fissure Surprise: Space Shock

"Space Shock is an RPG game set in Space," the description on Greenlight goes. Well, you can never have too much space. Unless you are Ikea, in which case you are actively looking for ways to use the small amounts of space people have been lumbered with to cram in balsawood fixtures with weird Scandinavian names like SOKERKAKA and DRÖMMAR and BILDUNGSROMAN. In any case,…

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Further Adventures In Infinite Space Games: Rodina

While Notch's 0x10c languishes sadly in hyperspace limbo, it turns out there's another game out there that has plenty of what he was trying to achieve. Rodina is another strangely named space adventure game that has ship interiors, hackable operating systems, and seamless space travel. It's like discovering a twin-star system, but with games instead of boiling balls of gas. And because I seem to…

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Waiting For A Wing Commander: Chris Roberts Returns

This is something of an announcement of an announcement but it does contain information relevant to simulated spacefarers everywhere. Gather them together before the screen and allow them to gaze on the website for Roberts Space Industries. Here's one of the things it says on the site. If you’ve made it here, you probably know who I am. I know who you are! You're Chris…

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Curiouser And Curiouser: Lunar Flight Goes To Mars

There might be a robot roving around on Mars but Lunar Flight has done what so many dream of and sent men to the nowhere-near-as-red-as-I-was-led-to-believe planet. They are men who pilot lander modules, collecting cargo and data, spinning gracefully through the sky and plunging into the planet's surface. I found the odd mixture of tranquility and panic rather splendid when dallying on The Moon, and…

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Space P-Body: Portal Goes To The ISS

Does P-Body sound at all like 'oddity'? I don't think it does, does it? That's why I'm torturously explaining my lame gag here. That's why they pay me the almost adequate bucks. Not to mention that the gag, if it can indeed be called a gag, is entirely redundant as this story doesn't involve Portal 2's co-op robo-chum P-Body in the slightest. Rather, it's solely…

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Mars On Tracks: NASA’s Unity-Powered Curiosity

That I'll never get to visit another planet (or moon; hell, I'll take moon) is one of the great sadnesses of my life. Maybe, if I'm very lucky, Richard Branson will buy RPS and give me a free ride in his spaceship one day, but he's probably too busy picking up women. So, for now, I must settle with exploring a Unity-powered, browser-based, explorable recreation…

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Space Is Infinite, Time Is Brief: Kinetic Void

The area around my computer is full of tiny post-it notes with the names of Kickstarter projects scrawled onto them. Everytime a funding deadline is missed, the note peels from the wall and falls to the ground, wilting like a flower on a grave. Kinetic Void's name has been there for a while but I didn't have time to look at the bewilderingly ambitious space…

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Space Race: Starlight Inception’s A Kickstarter Space Sim

I'm amazed that no-one's managed to really nail the space combat genre since Freelancer. Ships and explosions, then more and bigger ships and bigger explosions. It's not astrophysics... okay, a bit of it is astrophysics. So hire an astrophysicist, but one that allows you to have fiery explosions and lasers. Sheesh. Newly Kickstartered space combat sim Starlight Inception probably doesn't have an astrophysicist working on…

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Is There Space In Space For Ring Runner Footage

Ring Runner: Flight of the Sages does not sound like a space game, but then I'm often fooled by games that sound like am awesome space zap then turn out to be point and click adventure set inside a bin. Bins are my least favourite gaming environment. Space is my favourite. Ring Runner is set in space, so I'm drawn to it like matter to…

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Got Space For Another F2P MMO? Here’s Nexus Conflict

If a game doesn't have a connection to my favourite dark matter infused vacuum, I'll usually take the time to write a letter to the publishers, developers, neighbours, suggesting a rethink. Sometimes it works, sometimes I get my door kicked in by a SWAT team and taken to a 'facility' for a rest and a cup of tea. Take Gamigo's Nexus Conflict: It was originally…

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Beaming: FTL Is The Star Trek Game I’ve Always Wanted

Every fantasy you've ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don't have those fantasies yet, then soon it'll be all you can think about. FTL's random, rogue-like space-faring nastiness just got me into an unwinnable fight…

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