Posts Tagged ‘SpaceChem’

SpaceChem & TIS-100 Creator Announces SHENZEN I/O

A proposal: puzzles games focused on assembling or programming – or both – should be called Zachlikes. Following the atom-assembling SpecChem, production line ’em up Infinifactory, and the computer-programming TIS-100, Zach Barth and his Zachtronics have announced a new Zachlike. SHENZHEN I/O [official site] will combine assembling and programming to build circuits from components and then write code for them. It’s due to hit Steam Early Access in October and, for now, you can check it out in this wee announcement trailer:

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New Zachtronics Puzzler TIS-100 Out Of Early Access

What even is a computer?

SpaceChem and Infinifactory creator Zach Barth has released his latest thing-making puzzle game, which sits somewhere between fiddling with chemistry and building automated factories. TIS-100 [official site] is an assembly programming puzzler, having you literally learn and write code to fix up corrupted code in the mysterious eponymous ’80s computer. Yes, you do need to learn and write the TIS-100’s assembly code. Computers are puzzles!

After a seven-week stretch in Steam Early Access, TIS-100 properly launched yesterday.

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SpaceChem Dev’s TIS-100: A Programming Puzzler

After having folks design molecules in SpaceChem and automated plants in Infinifactory, Zachtronics are back with another puzzle game of complex systems. What comes after atoms and factories, the whole dang universe? The multiverse? Nah, you write assembly code.

Today Zachtronics both announced and (sort of) released TIS-100 [official site], a game about rewriting corrupted code to fix a fictional ’80s computer. It’s on on Steam Early Access now for £4.49. My prediction: their next game after this will be to literally program SpaceChem.

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The 25 Best Puzzle Games Ever Made

The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

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Infinifactory: By The Maker Of SpaceChem And Infiniminer

Zachtronics has linked the SpaceChem molecule to the Infiniminer molecule to create and announce their new game: Infinifactory. It’s “Like SpaceChem… In 3D!” says the site, which sounds like a very good thing when you consider that SpaceChem broke the brains and captured the hearts of just about everyone at RPS who played it.

There’s only a little information about this new game, but it’s about designing and running factories and optimising them via histograms just as before, but now you’ll be doing it in “exotic alien locales” with a “next-generation block engine”. Alright. It’s due in Early Access later this year.

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H2O: Chemical Puzzler Sokobond Now On Steam

Bond those chemicals!

Now, let’s be clear. When I say “Hey, Sokobond has been out since September but now it’s on Steam,” I don’t mean to imply that you should refuse to buy games not on Steam, and I don’t want to encourage people who do. But a game being on Steam always draws more attention, and launching on Steam can reintroduce it to a larger audience. A Sokoban-y puzzler shifting and bonding atoms to form chemical compounds is a quiet and unassuming sort of game, after all. But a good one.

Hey, Sokobond has been out since September but now it’s on Steam.

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SpaceChem’s Successor: A Civil War Robot Card Game

This would've made Civil War re-enactments so much more interesting.

We have, in the past, said some very nice things about brainosaurusly brilliant puzzler SpaceChem. For instance, things like “straight up genius.” Also, “brainosaurusly brilliant.” That’s technically the past now. But Zachtronic Industries – booming center of commerce that it/he is – refuses to stick to the straight-and-narrow. Which brings us to Ironclad Tactics, a “real-time, card-based tactics game set in an alternate history Civil War – with steam-powered military robots.” To which I reply by gathering a studio audience, teaching them to cry on command, and then having them give a standing ovation for 45 minutes.

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