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Posts tagged “SpatialOS”

1000-player battle royale Mavericks has been canned

1000 players is a lot of people. At least a small-ish town. Imagine trying to get all your neighbours to take time out of their day to hide in bushes shoot each other. If you're one of the lucky multiplayer games that break big, it's easy to forget just how big a thousand is. I've played games that would kill for even half of those…

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Improbable start in-house development led by former BioWare head

Improbable, the networking boffins most recently known for their public spat with Unity, are getting directly into games development. While they've previously produced some tech-demos such as Survival, it was a means to an end to sell their SpatialOS technology to other studios.  Now they're opening up two studios. The first is in Edmonton, Canada, and led by former BioWare general manager Aaryn Flynn. The…

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Worlds Adrift and other MMOs safe as Unity and Improbable dispute ends

The past week's flurry of accusations, counter-claims, big-money deals and license revocations between Unity and Improbable seems to have come to an end. Developers using Improbable's SpatialOS cloud server tech can breathe easy, and resume development as normal without fear of the floor dropping out under them. In a Unity blog post here, the company say they've reinstated Improbable's Unity licenses, and have altered the…

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Improbable statement disputes Unity statement disputing Improbable statement

The future of games including Worlds Adrift and Lazarus remains uncertain as Unity, the makers of the engine these use, continue to row with the makers of the multiplayer cloud server tech they rely on, Improbable's SpatialOS. Improbable claimed on Friday that they were told by someone "at the most senior level" of Unity that SpatialOS didn't breach Unity's terms and conditions, so last week's…

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Worlds Adrift, Lazarus and other MMOs at risk from Unity dispute over SpatialOS

The future of several MMOs using SpatialOS cloud server tech is in question over a dispute between Unity Technologies and SpatialOS studio Improbable. The dispute is over a change in Unity's terms of services in December. Improbable released a statement saying that Unity have now revoked their Unity development license. So far, Spilt Milk's early access space shooter MMO Lazarus briefly went offline, but is…

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Mavericks: Proving Grounds talking 400-player battle royale at Rezzed

What do you get if you cross a video games show with a 400-player battle royale game? A newly-announced session at EGX Rezzed in April where a developer will gab about the upcoming Mavericks: Proving Grounds. The Plunk 'em up will use Improbable's much-vaunted SpatialOS cloud server technology for fancy features like trackable persistent footprints and destructible buildings, so even if you're not interested in…

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Mavericks: Proving Grounds is an FPS MMO with a 400 player battle royale mode

Imagine we're trapped in a lift. If I started to pitch "400 player Playerunkown's Battlegrounds" to you, would you scream and start clawing ineffectually at the doors - or gesture for me to continue, with a weary yet intrigued expression on your face? FPS MMO Mavericks: Proving Ground was revealed last Saturday, and it promises just that - with some fancy features powered by Improbable's…

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Feature: Big talk

The games chasing EVE’s vision of a single shard MMO

The planet is full of aimless people. Dozens of non-descript robots silently going to and fro, with no discernable purpose or meaning. Yes, I’m at Gamescom, the annual gaming conference in Germany, but I’m not talking about the visitors on the show floor. I’m talking about the on-screen player bots of Dual Universe [official site], a sci-fi survival MMO making big promises about player numbers…

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Feature: Leave a mark on the world

Worlds Adrift made me believe in MMOs again

On one screen, a developer is demonstrating Worlds Adrift [official site], and explaining that players have hand-crafted everything I can see. The game world is made up of floating islands and the one he's scrambling around right now, using a grappling hook to traverse rapidly, has a ruined building at its centre. It's not very large, the island. You could hop, skip, grapple and jump…

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Google teams up with MMO cloud platform SpatialOS

Today, on Tech That Sounds Kinda Cool But TBH What Really Matters Is Whether Games Using It Are Good But Hey Y'Like Tech Doncha Ya Funny Little Thing, comes news about SpatialOS [official site]. It's a server platform which boasts about using the mystical powers of clouds to host thousands of players in super complex simulations, and which is supposedly dead simple to build games…

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