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Posts tagged “SpatialOS”

Improbable start in-house development led by former BioWare head

Improbable, the networking boffins most recently known for their public spat with Unity, are getting directly into games development. While they've previously produced some tech-demos such as Survival, it was a means to an end to sell their SpatialOS technology to other studios.  Now they're opening up two studios. The first is in Edmonton, Canada, and led by former BioWare general manager Aaryn Flynn. The…

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Worlds Adrift and other MMOs safe as Unity and Improbable dispute ends

The past week's flurry of accusations, counter-claims, big-money deals and license revocations between Unity and Improbable seems to have come to an end. Developers using Improbable's SpatialOS cloud server tech can breathe easy, and resume development as normal without fear of the floor dropping out under them. In a Unity blog post here, the company say they've reinstated Improbable's Unity licenses, and have altered the…

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Improbable statement disputes Unity statement disputing Improbable statement

The future of games including Worlds Adrift and Lazarus remains uncertain as Unity, the makers of the engine these use, continue to row with the makers of the multiplayer cloud server tech they rely on, Improbable's SpatialOS. Improbable claimed on Friday that they were told by someone "at the most senior level" of Unity that SpatialOS didn't breach Unity's terms and conditions, so last week's…

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Worlds Adrift, Lazarus and other MMOs at risk from Unity dispute over SpatialOS

The future of several MMOs using SpatialOS cloud server tech is in question over a dispute between Unity Technologies and SpatialOS studio Improbable. The dispute is over a change in Unity's terms of services in December. Improbable released a statement saying that Unity have now revoked their Unity development license. So far, Spilt Milk's early access space shooter MMO Lazarus briefly went offline, but is…

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Feature: Big talk

The games chasing EVE’s vision of a single shard MMO

The planet is full of aimless people. Dozens of non-descript robots silently going to and fro, with no discernable purpose or meaning. Yes, I’m at Gamescom, the annual gaming conference in Germany, but I’m not talking about the visitors on the show floor. I’m talking about the on-screen player bots of Dual Universe [official site], a sci-fi survival MMO making big promises about player numbers…

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