Spec Ops: The Line is on a mission to prove it’s not just the sand that’s gritty with this new “Community Gameplay Trailer”. Whoever the Spec Ops community is, they’re sick puppies, as this is nothing but a catalogue of human misery: Argos filled with skulls, a Littlewoods of pain, an Innovations dedicated exclusively to a helmet that stops brain matter from staining your nice rug. Bad things might go down in the desert, but you won’t have to worry about worming bits of lobe out your finest shag with the Brain Buster! Act now and get Butt Blaster, the amazing all-in-one rifle butt cleaner and clockwork radio.
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Posts Tagged ‘Spec Ops: The Line’
Ooh, I’ve come overall military. Let me try that again: “I don’t know what I’ve been told, Spec Ops: The Line is out June 29th”. Ah, military cadence is a wonderful medium for delivering game news. The Dubai set Gears of War-ish shooter that Adam liked but I have concerns about is taking advantage of the sweltering heat of summer and potential beach holidays. Imagine, an entire marketing campaign claiming to have brought about sand and sun. There’s also a multiplayer video that shows off the perks of pre-ordering, below.
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RPS Feature Talk The Line
Drawing inspiration from Joseph Conrad as much as the series that it seeks to reinvent, Spec Ops: The Line is a brutal, plot-driven third person shooter. After playing a few chapters of the game, I sat down with senior designer Shawn Frison to talk about Dubai, war stories, and the tension between horror and entertainment.
RPS Feature Some hold it, some walk it...
As I sat in 2K’s lobby waiting to play Spec Ops: The Line, a man played The Darkness II on a nearby consolebox. If I were to estimate, I’d say 84% of his time was spent eviscerating people, tearing them limb from limb, punching gaping holes through their most precious parts and lopping off their screaming faces with a twitch of his tentacles. It truly was one of the most gruesome displays I’ve ever been witness to. That man was Shawn Frison, senior designer at Yager Games. In Spec Ops, he has helped create something far more brutal than the comic book killfest of The Darkness.
We sent Craig into what I can only assume was the heart of a diabolical sandstorm to take a look at Spec Ops: The Line. Despite misgivings, he admired the impressive spectacle, most of which seems to be due to the game’s setting in a decaying and sand-suffocated Dubai. A new trailer, which shows a fair bit of gameplay, does manage to impress with its sense of scale. There are towering, shattered buildings and a beach’s worth of sand being dumped onto unsuspecting enemies. That goes along with some cover-based shooting and some excessive violence, including a foot stomp that Isaac Clarke would be proud of. Put on your shades, then take a look.
RPS Feature Sandy, sure.
The Spec Ops series has been going since 1998, although came to an abrupt end after eight games and an abandoning of the PC, in 2002. Now, a decade on, it’s back with Spec Ops: The Line. We sent Craig to take a look at an early build of the military shooter to see if it’s a welcome return.
Sand, like bullets, can kill a man. You need sufficient quantities, but it’ll eventually either crush, suffocate, or get in so many sandwiches that the victim grinds his insides away. Given the choice of what I’d rather die of, I’d go with a lead sandwich (bullets) over a sand sandwich (an actual sandwich with sand).