Posts Tagged ‘Spelunky’

Bats, Man! On Spelunky’s Killing Joke

Spelunky is, I think, better designed than any other roguelike, platformer, or roguelike platformer. It’s not because it’s a work of genre revivalism. It’s not the procedural generation, which jumbles level geometry upon every funny, frequent, fist-shaking demise.

It’s the bats. The bat, found in its opening world, is a dimly flapping lense through which the entire game can be better appreciated.

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Spelunky SD Mod Adds Co-Op To Free Original Version

How does it handle shopping, I wonder?

The original Spelunky – the free, low resolution Game Maker-made Classic version – is open source. That means it can be broadly modified, which is what Ukrainian programmer Vadim has done in Spelunky SD. The project merges features from the polished remake Spelunky HD with the lo-fi original, most notably adding two-player, online cooperative multiplayer.

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Spelunktroid: Crystal Catacombs

Oh dear, I’m going to have to buy one of those Xbone pads now that they’re PC-friendly, aren’t I? Too often lately I’ve scowled at a game only to find that it improves immeasurably when played with a gamepad instead. Last week it was Watchunderscoredogs (still a bit dull though, innit?), this week it’s indie Metroid/Spelunky mash-up Crystal Catacombs. All ready to dismiss it, I was, as its core wall-jumping mechanic was a miserable and oft-fatal chore when hung around the space bar, but now I’m rather taken with its odd creatures and caverns and its gently punishing aRPG qualities.
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Blind Taste Test: The Spelunky Blue Frog Mod

Also it's so cute.

If you’d rather not read spoilers on whether a cool mod exists, you’d better stop reading this sentence right now because – SPOILERS – it does. If you’d rather not be spoiled as to the name of that mod, you’d probably be better off not reading the rest of this post, really. Because – SPOILERS – it’s called the Blue Frog mod. It’s for Spelunky, and it turns every character sprite in that game – the player, plants, bats, exploding frogs, the ghost, everything – into the blue frog sprite. That sounds initially dumb, but actually it’s clever and great. If you don’t want spoilers as to why, you definitely shouldn’t read on.

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Seedlunky HD: Generate And Share Spelunky Levels

Generate millions of levels! Every one of them horrible.

Do you want to compete against your friends at Spelunky, the randomly generated platforming roguelike? That’s what the Daily Challenge is for; each day, a single set of levels is generated which is the same for everyone and which can be played only once.

But if once isn’t enough to satisfy your competitive urges, there’s now Seedlunky HD. The user-created tool lets you set a custom seed from which to generate levels, which you can then share with your friends while you continue to compare your adventures.
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Spelunky Completed In The Hardest Possible Way

Solo Aubergine Run, technically.

Some of you are going to think this isn’t news, but I want to talk about it anyway. Caster Bananasaurus Rex has completed Spelunky in a Solo Eggplant Run. Don’t know what that means? Come inside. Sit down. Let me explain.
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Geometry Of Death: Spelunky’s Level Generation Explained

You've procedurally generated... my love for you.

If you’re anything like me, you’ve played so much Spelunky that you can close your eyes and generate new levels for Derek Yu’s roguelike platformer inside your own head. Here, look, I’m doing it now – bet on what’s going to kill me…

It was a frog. Sigh.

For a more technical understanding of Spelunky’s procedural level generation, take a look at Darius Kazemi’s browser-based Spelunky level generator and associated guide.
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Always Bet On Spelunky Death Roulette

In Spelunky we trust.

First there was Salty Bet, the 24/7 Twitch stream where AI-controlled fighting game characters do battle with one another in front of an audience who can bet on the winner with fake money. Now there is Spelunky Death Roulette, a similar wrapper for a group of Twitch streams where viewers can use fake money to bet on how they think the player will die.
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Woo! Mossmouth Have Made Spelunky At Home On PC!

Here’s some splendid news. Earlier this week I had a little grumblefest about the state of Spelunky’s PC port, with a lack of resolution options, and very poor windowed mode support. I also had a dig about the unskippable intro animations that were also a pain in the 360 version. Whether it was in response to my moaning, or something they were doing anyway, the really good news is that it’s all fixed! And as a result, Spelunky feels splendidly at home on the PC.

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Wot I Think Of Spelunky’s PC Port

Update: Fantastic news! All the main issues below have now been resolved, so Spelunky is nicely at home on the PC.

First impressions are pretty important. Especially when you come sauntering over to the PC after a year of absence. Spelunky, beginning as a PC game, upped and left for the 360 as an advanced version last July. And it was brilliant. It’s now back, promising an even more advanced version for PC. So how is the transition?

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Release AVALANCHE: Spelunky, Papers, Guacamelee

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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I Can Dig It: Spelunky PC’s Daily Challenges

Note: daily challenges not actually for drinking.

Spelunky is very, very tough. Sometimes, it’s downright mean. But it pushes you so hard because it cares. Because it wants to see you do better, maybe even excel. It can only teach you so much, though. Eventually – through perseverance, hard-earned wisdom, and spelunking deep into the hardiest reaches of your own heart – you’ll master all it has to offer. Unless… no, that’s crazy. It could never happen in a million years. But hypothetically, let’s say Spelunky added a PC-exclusive daily challenge mode. One where a single death took you out of the race, but a new adventure appeared every day. Could we engage in scandalous acts of spelunkery forever?

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FINALLY: Superior Spelunky PC-Bound In August

Maybe it's full of candy! Or snakes!

Thirty thirty thirty four days agoooooooo, I wanted Spelunky on PC to be dated. Nothing to do, nowhere to goOOoo, I wanted Spelunky on PC to be dated. Just get it on my level, put it on my plane. Hurry hurry hurry, before this song gets more inane. [Consoles] can’t control my fingers, they can’t control my brain. Oh no no no no no.

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Oh Thank God: Fancier Spelunky Coming To PC At Last

So many times, my finger has hovered over the purchase button on the spit’n’polished XBLA version of amazeballs roguelike/platformer Spelunky. Every time, I’ve thought ‘no, surely it’ll be on PC any day now. PC was its original home – it would only be right’, and my finger was withdrawn. Actually, that’s a lie, most of the time it was ‘Oh Christ, the Xbox Live interface is just horrendous and what are Microsoft Points in pounds and screw this, I’ll just play the old version again’, but the outcome was the same.

My impatient patience has paid off at last, however – the shiniest version of these random, lethal dungeon adventures really is coming to PC any day now.
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The Only Way Is Down: 99 Levels To Hell

In the weather forecast that plays in my imagination every morning, a dignified dog wearing a monocle points at a map of Blighty with his left forepaw, sips a cup of tea and laughs as he tells me: “It’s looking like a good day for Spelunky.” He’s never wrong, Bertie Stockings, because every day is a good day for a spot of Spelunky. A new warm front may have arrived in the form of 99 Levels To Hell, a roguelike platformer with “over 25 monsters to discover and battle, as well as over 50 power ups and weapons to get your grubby mitts on. More unusual findings include casinos, elevators and secret rooms.” Purchasing now provides beta access and the full release is on Feb 26th. I’ve already got my grubby mitts on a copy so expect thoughts post-launch.

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A Desktop Dungeon: Browser Spelunky

All those Xbox fellows having been frothing uncontrollably about Spelunky XBLA for the last couple of weeks, so starved are they of games that aren’t about manshooting or sports, but we smug gits have had it for years. Even if we don’t get the fancy-pants new graphics because there isn’t a Microsoft to wave mega-bucks at Derek Yu and chums. Well, there is of course a Microsoft on PC, but it’s hard not feel they’d rather eat their own toenails than do anything with PC gaming these days. Anyway! The original (and, for my money, much better-looking) Spelunky has been given a second wind, courtesy of a browser-based HTML5 version created by Tinysubversions, aka Darius Kazemi.
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Rick Dangerous Is Spelunky’s Horrible Uncle

Thank all that is good that the incredible idiot is too busy not having any eyes to bother throwing the stick of dynamite that's about to blow his stupid guts out

There’s a great post over at Indiegames.com with a list of “games like Spelunky for people to play, in celebration of its XBLA release”. Weirdly, the original version of Spelunky isn’t on the list. Go play it though because it’s brilliant and free. What jumped out at me was a link to a browser version of my most hated nemesis, Rick Dangerous. My parents bought me the original and its sci-fi sequel when I was but a boy, and because I couldn’t afford any more games I had to watch Rick die over and over again, and pretend to enjoy it. Despicable. And yet I just spent twenty minutes playing. Some startling observations below.

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Falling From The Top Of The World: TowerClimb

Spikes...why'd it have to be spikes?

Cheerfully described as a “roguelike platformer”, TowerClimb is like Spelunky in reverse, although that’s not to imply it’s a copycat. It’s a compliment, and also the quickest way I can think of to describe TowerClimb’s abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly generated tower, filled with dangers ranging from the disjointed architecture itself to giant rats and bats. Jumping, climbing, hanging, fleeing – all are integral but the main thing to be done is to die. Paying $5 now provides immediate beta access and a copy of the game once it’s deemed ready for a full release. A trailer and more thoughts lie broken on the cold, hard floor below.

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The More Or Less Complete IGF Factor 2012

Aren't you glad to see this picture again?

They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.

In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.

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IGF Factor 2012: Spelunky

That explosion would look so much nicer on PC, Derek

Next in our never-ending series talking to (almost) all the finalists at this year’s Independent Games Festival, it’s Derek Yu of the splendid randomly-generated cave exploring game Spelunky, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned and then rejoined game development, the odds on whether we’ll see a PC version of the XBLA Spelunky remake, and his answer to the most important question of all.
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