Posts Tagged ‘Spicy Horse’

Alice Doesn’t Live Here: BigHead Bash

Why is he shooting a ghostly copy of his own face?

There’s probably some irony in the latest title from a man whose name appeared in big huge letters on the front of so many game boxes involving the word ‘BigHead’, but I’ll be damned if I can tell what it is.

BigHead BASH is the latest move from American McGee and his Spicy Horse studio, and it’s a forthcoming social network game. I don’t know whether this means Alice: Madness Returns wasn’t the hoped-for success or just that McGee fancies a go at the Facebook goldrush before it dries up, but I do know that it’s a side-scrolling 3D shooter with tons of shooty-jumpy activity.
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Wot I Think – Alice: Madness Returns

The semi-sequel to American McGee’s Alice arrived last week. A timely return to a gothic wonderland, or is too late, too late for a very important date with our hard drives? Come on, down the rabbit hole with you and let’s find out…

Alice 2 is, I think, pretty much what an only casual observer of videogames believes almost all videogames are like. Mad monsters, lurid colours, cartoonish characters, slightly unconvincing voicework, a steady diet of jumping and thumping… Alice could be The Videogame incarnate, evoking so many of the tried and tested values and mechanics that have come, gone and repeatedly come back again over the last couple of decades, and in theory polishing them into a fantastical sheen you could see your own distorted face in. If someone showed me this game out of context, I’d have a very hard time guessing when it was released. 2011? Maybe. 2007? Quite possibly. 2001? Turn those visuals down low and yeah, this could have been a launch title for the original Xbox or Dreamcast or something. This is not necessarily a criticism.
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Alice: Madness Returns Shots Are (Yes!) Mad

Cloud computing, right there

I’ll just do a little checklist here. We’ve got enormous teapots pouring out molten metal, a glutinous tar baby, Alice poking around a Victorian imagining of the Orient with a unicorn on a stick, and a Chesire cat who’s stayed largely unchanged from how he appeared in the first American McGee’s Alice even though he was killed in that game. Spoiler!

It’ll be swell if this game is good, both because we’ll be able to have fun poking through these wonderful environments, and I’ll be able to use “Carroll Singing” as a headline. Screens after the jump.
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Alice: Madness Returns Footage Is Gorgeous

Alice pays a visit to The Fortress of RPSolitude.

Back in the year 2000 (which was ELEVEN YEARS AGO, fact fans), I enjoyed American McGee’s Alice comprehensively, like you might a bacon sandwich. Foremost in my mind are the environments- the game was a tour through a tattered and bucking dreamscape, with unholy vistas around every other corner. Finally we have some in-game footage of this summer’s sequel, Alice: Madness Returns, and it gives me great pleasure to say that it’s looking swell. Follow me down the rabbit hole, ladies and gents.
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It’s Dreamy Weather: New Alice Teaser

Like most teenagers, Alice didn't react well to being carded.

American McGee’s Alice 2, aka Alice: Madness Returns has a new teaser out, which I spotted during my morning patrol of VG24/7. You can watch it below. Hurry! You’re late! You’re late, for a very important date! No time to say hello, good-bye! You’re late, you’re late, you’re late!
You’re late and when you wave, you lose the time you save!

McGee’s Alice: Teaser Site, Trailer, Date

EDIT: Turns out the trailer is fan-made, and not official in any way. Which is kind of a shame, because it’s awesome.

The new Alice game, which will be called Return Of American McGee’s Alice, is miles off, being set for release in 2011. It is being developed by Shanghai studio, Spicy Horse. There’s not much more to go on at present, other than the teaser site, and a brilliantly creepy teaser trailer, posted below.
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