Posts Tagged ‘Spiderling Games’

Besiege announces multiplayer and level editor

Multiplayer and a level editor are coming to physics-based warmachine workshop Besiege [official site] later this year, developers Spiderling Games have announced. The Besiege Multiverse will let up to 8 players fight each other’s creations, compete to complete objectives, play cooperatively, or simply lark about in a murderous sandbox. The level editor will also be part of the Multiverse and, yes, let players build levels while others work on machines. I am so very excited to watch the wacky minigames and robot wars that will come of this. Have a peek in this Multiverse trailer: Read the rest of this entry »

Premature Evaluation: Besiege

Besiege’s depiction of war is largely that of the middle ages, with a few fanciful additions - flight and the self-powering of your engine being the most obvious. Flamethrowers, though, actually date back quite a lot further: Thucydides attests to something of the sort being used by the Boeotians in the Battle of Delium in 424 BC. It consisted of a large cauldron of pitch suspended at a jaunty angle below a tube through which air was pumped using bellows. The tube curled back into the cauldron’s mouth, farting air into the burning tar and causing huge jets of flame to shriek out, engulfing the wooden defences and anyone foolish enough to be standing on them. Apparently, combined with the erosive infusion of piss and vinegar, the flames would crack stone, too. (The phrase “full of piss and vinegar”, however, seems unrelated, first appearing in John Steinbeck’s In Dubious Battle some 2360 years later.)

Each week Marsh Davies hurls himself at the colossal walls of Early Access and comes back with any stories he can find and/or soaks the earth with the blood of his fallen foes. This week he is catapulted into Besiege, a beautiful, physics-based, build-your-own-ballista game.

Dr Blam is a killing machine. He does not have a medical licence. What he does have is a trio of metal braziers mounted at one end of a large wooden frame, each cupping an oversized explosive ball. The braziers are also attached to springs, stretched taut and fixed to armatures at the other end of the frame. Press a button and the braziers explosively decouple from their moorings while a set of three pistons gives them a little bit of extra lift, the springs contract, and the braziers twang upwards and forwards, slinging their contents in a long arc. Most of the time they even go in the right direction. Dr Blam is not really interested in surgical precision, but if the patient under his tender administration is a castle or a flock of sheep, then a messy lesson in anatomy is guaranteed.

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Build-A-Murder-Machine Workshop: Besiege

Smash-o!

Besiege‘s war machines would only appear in a history book if a bored schoolchild scribbled them in the margins – little pencil machines bristling with blades and flamethrowers whirl through stick figure armies leaving trails of red Biro. It’s a physics puzzler about piecing together pistons, hinges, blades, bombs, saws, spikes, cannons, wheels, wings, and other bits into death machines able to annihilate armies, crush castles, and conquer kingdoms. You can buy into the alpha now.

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