Posts Tagged ‘Spire’

Aspireational: Dustforce Devs Show FPS’s Procgen

I’ve been keenly awaiting Spire [official site], the roguelikelike first-person shooty platformer from Dustforce developers Hitbox Team, for three years and I’ll happily keep waiting. Heck, I was sold when they referenced Quake trickjumping as an example of a slick movement system one can master. Hitbox still haven’t sent word of when we might get to play it but I’m quite happy reading a new progress report and looking at a wee GIF demonstrating how their level generation system shakes and jiggles rooms until they take an interesting, playable shape. Good GIFfing.

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Dustforce Devs Sticking Up A Spire

A bit of Spire, yesterday
I like it when developers take a bit of a leap. So Dustforce developer Hitbox Team’s announcement that their next game won’t be a 2D platformer made me tingle. Instead it’ll be a first-person platform game called Spire. Spire is a good name. The real-world has buildings or towers. It’s only a spire if it’s in a fantasy world. And you know if you hear such a name then it means you’re going to be ascending. Spire is Esperanto for “climb the bloody thing”, after all.
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