Our news cousins at VG247 have put together a new Splinter Cell: Blacklist video, with commentary from “cinematic director” David Footman. You can see that below. I have to admit I was a little bored by the last Splinter Cell game, despite its ultra-violence and clever presentation, and I wonder if this new game will be something of a return to form of more workmanlike shadow-lingering. It certainly all looks quite familiar, with hapless guards getting grabbed from behind, and that big American action man dressed in figure-flattering black. Ooh, stealthy.
Read the rest of this entry »
Posts Tagged ‘Splinter Cell: Blacklist’
Once upon a time, the Ubidelay was a dreaded and ponderous creature – the raging 18-wheeler we just knew would plow into high-profile PC releases at the last possible second, catapulting them clear into the stars of some far off month. But lately, its power has waned. Assassin’s Creed III only stumbled a few weeks behind its console counterparts, and Far Cry 3 didn’t miss a beat at all. Still though, there’s something to be said for “better safe than sorry,” so I checked in with Ubisoft on the status of Splinter Cell: Blacklist. In light of its newly announced August 20th release date, here’s what they told me.
Have you been eagerly awaiting Sam Fisher’s sneaky, skulky return from wherever he’s been for the past few years? Well, how do you know he’s not already right in your living room? I mean, this man’s a near-future ninja. Look closely: are you sure that’s a lamp, and not a disarmingly spry geriatric infiltration machine with a lampshade expertly positioned atop his head? Here, let’s run a test. Try turning it on. Is the general bulbular region made up of three green lights? Also, did it kill you? Congratulations! You found Sam. Unfortunately, however, it looks like the rest of us are gonna have to wait, as Ubisoft’s sent Splinter Cell: Blacklist behind August’s all-too-distant frontlines. A delay heralding trailer’s after the break, courtesy of IGN.
Way back when Splinter Cell: Blacklist first leaped into the spotlight, it did so in a fairly strange fashion by, well, leaping into the spotlight. Instead of methodical skulking, we saw fast-paced hulking – in broad, nearly blinding daylight, no less. It felt bizarre, as though Sam had suddenly become some hard-charging young gun in his old age. Recent videos, however, have eased my fear the teensiest of bits on that front – first with some admittedly takedown-heavy stealth, and now by showing us just how much time and effort is going into getting various forms of light and darkness just right.
Sam Fisher of Men deviates from the assault and battery that didn’t make him famous to demonstrate some of his shadowy, stealthy takedowns. It’s not the kind of stealth that involves shooting a light, becoming one with the darkness and leaving a group of men trying to work out how many terrorists it takes to change a lightbulb – instead, in Blacklist young (old?) Sam crouches behind crates and then punches people in the kidneys when they’re looking the other way. It may be non-lethal but there are going to be a few hospitalisations, that’s for sure.
As Alec recently pointed out, Sam Fisher isn’t acting much like his old self these days. I mean, he’s technically gotten older, but – based on what we’ve seen so far of Blacklist – he may as well be some testosterone-bloated young gun who doesn’t play by the rules. Shoot this, break the arm of that, hold a man’s quivering neckflesh mere centimeters away from jagged glass’ unforgiving teeth. These are not the actions of a man for whom the stakes used to be “Get noticed and be totally disowned by your organization and country.” Now, though, Ubisoft’s trying to assure potential players that there’s more to the new Sam Fisher than meets the eye. He can still play non-lethal peek-a-boo with the best of them, Blacklist’s creators assert.
RPS Feature Hiders & Seekers
Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.
This is part one, part two will appear tomorrow. Onwards! (But stay out of sight…)
Read the rest of this entry »