Trees that grow from seeds you plant? Easy. 18 quintillion planets? Whatever. If you want to talk about videogames’ most ambitious endeavors, there’s only one contender for the top spot. Spore, released in 2008, let players control a species they created from single cell organism all the way through to becoming space explorers. That included designing everything from the huts you lived in during the tribe stage, to the spaceships you used to careen around the galaxy near the game’s conclusion. Most importantly, it let you craft exactly what kind of weirdo you’d be taking to the stars, whether six-limbed, beady-eyed monstrosities or fleshky daleks or Homer Simpson, and then it populated your world with everyone else’s creations automatically, so that each planet was filled with delightful, handmade surprises.
Spore was a marvel. It’s crying out for a sequel.