Posts Tagged ‘Spore’

Spore: Five Activations?


I hadn’t tried activating Spore more than three times, but reader roBurky did. It happened like this:

roBurky: EA apparently changed the Spore DRM from 3 to 5 initial activations without telling anyone.
Jim: did you discover this yourself?
roBurky: Yeh. I installed on three computers, then contacted support to get more ready for when I’d need them
roBurky: Was told I still had two left. I pointed out that their support page said we only got three, and they thanked me for pointing it out and said they’d update it.
Jim: huh

Anyone else made the same discovery? (Extended RPS Spore discussion due next week!)

“Resisting EA’s War on Creationism”


Blogchums Videogaming247 have spotted that a Creationist blogger has started his own campaign against the evil of Will Wright’s game. No DRM quibbles here though, it’s all about the religious implications:

You would think that as a member of the Episcopal Church, a smart man like Will Wright would not be capable of creating Spore. However, we must be reminded that the Episcopal Church is the only church in america that ordains homosexuals on a regular basis.

It makes sense that a perverted church would cause a man to make the creations he has in this game. It just may be that evolution is not the only thing to fear this game teaching your children.

Yes. For more such insights, visit Anti Spore.

Spore War

People really don’t like DRM. And a small but very passionate/ferocious group of people really, really, really don’t like DRM. They’ve struck back by shaping Amazon’s user reviews of Spore en masse, bringing its average rating down to just one star.

While I’m aware it’s a major issue for a lot of gamers, I think it’s a hateful thing to do on this kind of scale. I do understand their concerns entirely, and would much prefer there was no DRM in Spore. Fine, don’t buy the game yourself or crack it if you’re not happy with the restrictions and privacy violations. Write to EA or trading standards, blog about it, demand there’s a big warning sticker on the box.

Even protest ratings based on your actual negative experiences of the DRM are entirely valid, but this concerted group effort (most of whom, I imagine, haven’t actually played the game or experienced its usage restrictions first-hand) is giving innocent Amazon customers entirely the wrong impression of a game they might well love: that star rating is all that a lot of people look at. This isn’t raising awareness of DRM: it’s just making people not buy the game because they think it must be rubbish.

The DRM’s a significant problem – a problem we won’t know the full extent of for a while, I’d imagine – but my concern is that one of the most influential buying guides on the web is currently only telling one side of the story. A progressive, excellent game could get sunk because of it, and we’ll end up with more licensed tripe instead. Not that likely, granted, but possible.

Appreciate that this is a subject people feel very strongly about, but please express your comments below without bellowing abuse at each other.

Spore: Things To Know…

SPACE!!!!

We’ll be doing a verdict next week, but for now, here’s the three things you should know about Spore.

1) Spore is a four hour character creator for a polished version of Space Rangers 2. It’s neat.
2) Ignore anyone’s opinion who’s played it less than – oooh – eight hours. There’s certainly good reasons to dislike or even dismiss Spore, but it takes that point before you see past your preconceptions.
3) There is no Autosave. I repeat: there is no autosave.

And a load more detail beneath the cut.
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Spore: The First Reviews (UPDATED)

Apparently the official online embargo starts lifting tomorrow, but a bunch of print scores have already found their way into the realms of webby-land. Most notably, CVG have just posted a slightly bizarre summary of Tom Francis’ print review in PC Gamer UK, which is possibly a cheeky attempt to get a march on tomorrow’s online reviews. The lad scored Will Wright’s new’un a whopping 91%, but delivered a few sharp punches to Spore’s ribs. For the whole review you’ll need to read the mag, but what are, purportedly, the most pertinent comments can be found here.

On the other side of the coin, VG247 is reporting less favourable scores from a couple of German gaming mags.: 79% from Gamestar, and 73% from PC Games. Hmm. Looks like it’s silly season for huge score discrepancies, eh?

Update – Looks like those German mags are in the minority. There are ten reviews in the wild now, most of which are 8s and 9s. This one seems especially trustworthy, for some mysterious reason.

Wright On Sporn: “Some of it’s really good”

The Associated Press has managed to squeeze a comment on Spornography out of Will Wright:

“When you give players creative control, you have to expect they’re going to do the unexpected. Some of it’s really good for what they were shooting for. It’s amazingly explicit, especially when those creations are animated. We just have to make sure those people aren’t messing up the experience for others.”

Which, while not approval as such, certainly isn’t damning the monstrous penis-beasts and sodomy monsters the internet seems so fond of. Good on ‘im. Unfortunately they don’t ask whether he’s made any Sporn himself, which means we’re duty bound to speculate wildy that he has, and that it was unimaginably disgusting.
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Spore: It’s Made Of People


[Brandon Boyer, the author of this piece, is one of Rock, Paper, Shotgun’s international agents. In 2006 he visited Spore developers Maxis at their studio on behalf of Edge magazine. The following article is an updated version of the feature that was published in that magazine last year. In it Mr Boyer talks to Wright and his team, and gets the heart of how this game came to be. Read on to discover how Spore was made of people.]

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Talk to Spore’s Executive Producer Today

Not, in fact, Lucy Bradshaw

A quick pimp for RPS chums Eurogamer, who will very shortly be hosting a live interwebby reader chat with Lucy Bradshaw, one of the main brains behind the soon-oh-so-soon Spore. Bradshaw is “every bit as responsible for that game as [Will Wright]”, according to EA topdog John Riccitiello.

Which is pretty awesome, but not something we’d necessarily post about as it doesn’t involve we four beautiful man-children. Except! EXCEPT! Knowing RPS readers have a more vested interest in Spore than most, EG have kindly said they may prioritise questions posed by anyone with an [RPS] tag before their name. Cos you’re lovely and smart and that.

The chat’s at 5.30 UK time ((6.30pm CET / 9.30am PST), so you’ll need to get a wriggle on. You’ll also need to quickly sign up for a Eurogamer account if you don’t have one (it’s free, don’t worry). Once that’s done, go here. Do us proud, fine gentlefolk.

Edit- happening right now, obv. I would imagine the above link will take you to a transcript of the chat once it’s wound up, too.

Yahooooooooo: Spore Is Gold

Set all cells to party!

True, we’ve known about the September 7th (5th in Europe) release date for a while now, but it was hard to ever quite believe in it after all those painful years of delays to Maxis’ evolveathon. But Spore has indeed gone gold at last, and the release is mere weeks away – making it perhaps the vanguard for what’s set to be an absolutely epic Autumn for PC gaming. Internet, prepare thyself.

Something Sporian we’ve not mentioned here previously, incidentally, are the fascinating prototypes the official site has been dribbling out over the last few weeks. Early code-experiments for the game, yours to dabble with for free – they provide something of a history to the game’s development, plus chances for an early look at how aspects of the finished thing will work. It’s fairly unprecedented behind the scenes access for such a high-profile game. Grab ’em from here.

RPS-ish At-ish E3: Day 1, Part 2 – EA

Dear RPS Readers,

Thanks for the interested comments in response to my first post! They have warmed my heart and girded my loins for the rest of the week. Straight after filing my first report I had to dash (well, walk leisurely) across downtown Los Angeles to get to the EA press conference, held at the Orpheum Theatre – a truly gorgeous restored vaudeville theatre where they shot the theatre scenes for Last Action Hero. Which wasn’t as thrilling as accidentally ending up at Union Station (where they filmed the police station scenes for Blade Runner) yesterday, but interesting none the less. In a round about way that sort of sums up EA’s press conference, too. Not hugely thrilling, but unquestionably interesting.
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“They Still Act Like Staplers”

Metal detectors ruin everything.

The second part of Will Wright’s interview with Gametrailers is up, and indeed for you to watch below. This time he talks about what’s next for games, how he enjoyed Grand Theft Auto 4, and Raid On Bungeling Bay (which bizarrely both GT and Wright name incorrectly). Toward the end GT’s questions descend into silliness, but Wright’s answers remain erudite and intelligent. Which is fun.

Again, watch the screen behind him for more Spore hints, including a screen tantalisingly titled, “Choose an Economic Land Vehicle”, and the very lovely bed-with-teddy-bear spaceship.

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“Everybody Can Be Creative”

We all go through a tribal phase eventually.

There’s a new video of Will Wright explaining Spore in a bit more depth on GT today. It’s below, so click away to have a look. Make sure to keep an eye on the screen behind Wright, which shows quite a lot of footage of the spaceship creator. It is one of eight creating tools in the game, along with the Creature Creator.

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RPS Verdict: Spore Creature Creator


Jim: Okay, a quick verdict. “The Spore Creature Creator is quite good.” Anyone have anything else to add?
Kieron: I concur.
John: You can make knobs.
Jim: Actually it’s a shame that our penis coverage, so to speak, has eclipsed the other clever creations.
Kieron: Yeah – I actually feel a little guilt on this. There’s a selection of genuinely awesome stuff out there – the ED209s, the planes, the chairs…
Alec: The legs aren’t great.
John: I had a desire to make a sofa, but it never really worked out.
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Will Wright: Cultural Personality In Spore


The guys over at 1up were lucky enough to get some time to sit down and talk to Will Wright at the EA3 event, and they’ve posted the video over at Game Videos. We, being repurposing blogger-types, have posted it after the jump. There’s not a whole lot of new Spore information, but it’s nonetheless satisfying to hear Wright wax about his game, and admit that the creature creator has been completely redesigned around ten times to get it to the state we find it in today.

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Sporn Wars: Ban This Sticky Filth!

Not rude. Unless you squint a bit.

Now that we’ve all finished scrubbing our dirty, dirty bodies clean after looking at all those obscene Spore creatures, there’s one question on our lascivious lips. What’s EA/Maxis going to do about all these phalluses and buggerers and gaping anuses? Spore is, after all, a family game. It surely wouldn’t do for little Johnny Evolution to discover a vagina-beast has wandered into his game.
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NSFW: A Beginners Guide To Sporn

Yeah, your mum is real proud right now.

You give humanity a creative tool, the first thing a human will do is – well – make a tool with it. Since the Spore demo’s release, it’s become a bukkake wave sweeping the web: comedy pornographic images via Spore. Spornography – aka “Sporn”. Has it reached a climax yet? We don’t know, but we think it’s as good a time as any to stop and survey the lie of the land. And, yes, it’s sticky.

Beneath the cut you’ll find gathered a large selection of the phalluses, the pseudo-sex-acts and general disturbing animated parts of the gamers’ subconcious. For God’s sake, don’t click it at work. Read the rest of this entry »

The Staring Eyes of Spore

The Eyes have it and I have the eyes. Well, I don’t, but Kel Lind of Buttonbasher does. He’s had the full Spore Creator since Friday and has painstakingly provided grabs of all the bits and bobs in the full version. “I figured that your readers might want to check it out, if they’re on the fence on whether to purchase or stick with the demo,” says Kel, figuring correctly. Initial RPS response to them: a tad disappointed by the legs, but bar that, win!