The process from phone to PC is often a troubled one. But how does a long-time mobile favourite fare with its transition to Alphabear: Hardcover Edition [official site]? Here’s wot I think: Read the rest of this entry »
RPS Feature Difficult Spell
Spry Fox, they behind Triple Town, and the recent not-quite of Road Not Taken, have just announced their latest project: Free-Range Dragons. And finally, because my local Tesco keeps stocking battery-farmed dragon eggs despite all the strongly worded letters I’ve sent them.
Free-Range Dragons is, we’re told, about “the joy of movement”. And the first trailer for it is below.
RPS Feature Frosty Reception?
There’s a reason this is titled “Impressions”, and not “Wot I Think”. That is, I’m really no good at this game. Or, this game is incredibly difficult. Road Not Taken is a combination of sokobanish puzzling, Triple Town object combination, and roguelite imminent failure. I’ve been playing for a couple of days, and I’m really struggling to get past what is ostensibly the fourth level. Thing is, I’ve been absolutely loving my time playing it.
Jim was the first member of RPS to wander down the Road Not Taken and we’ve barely seen him since. It’d take a brave or foolhardy individual to follow in his footsteps, trekking deep into the life sim roguelike puzzler, and I reckon I’m the right man for the job. The video below shows the core mechanic in action, portraying the game as a cross between the developer’s own Triple Town and Bomberman. Except with lost children and twigs instead of bombs. The video doesn’t tell the full story though – Road Not Taken is a game of secrets. Each playthrough lasts for a maximum of 15 in-game years, although death will often occur before that time, and multiple lifetimes will be required to discover all.
Spry Fox send word that their new game, The Road Not Taken, is now growing in the shady herb garden of esoteric puzzle games. They explain that it is “reminiscent of an evergreen roguelike” and designed by Daniel Cook (who was one of the folks who worked on Steambirds and Realm Of The Mad God). This is some kind of personal odyssey game for Cook, and Spry Fox claim that “Each object, each animation, and each bit of text is a bit of paint on the canvas. Over dozens of playthroughs, a greater theme will be revealed to players.” It apparently takes its name from the 1916 Robert Frost poem, which seems like a faultless way to name games. I totally want to play Girl In A Miniskirt Reading The Bible Outside My Window, by Charles Bukowski.
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