Posts Tagged ‘Spy Party’

Party Saboteurs Infiltrates Early Access

After a brief spell spent lurking in the long cast shadows of Steam’s Greenlight initiative, mutliplayer stealth-a-thon Party Saboteurs [official site] has now successfully snuck onto Steam Early Access. Its spy and sniper heritage make it immediately comparable to the likes of Spy Party and Hidden in Plain Sight, however the debut venture from Brazilian outfit The Glitch Factory mixes things up quite a bit by charging players with controlling both the shooter and stalker at the same time.

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Rock, Paper, Shot Takes: Hype, Bullshots & No Man’s Sky

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us. The prompt for this is Hello Games’ chat with Pip last week, in which they mourned the crushing weight of expectation placed upon them as a result of having made some pretty good trailers for their space exploration game. I guess we’re going to struggle to avoid a touch of physician heal thyself here, but anyway. How do we feel about how the world feels about No Man’s Sky?
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Interview: Shooting The Queen With Chris Hecker

The Queen in her rightful place, holding Pimms

Excellent and terrifying human behaviour sim SpyParty is still in development. I know this because party host Chris Hecker sent an invite to the RPS inbox, asking if we wanted to see the new art for the game. It would be an exclusive soiree just for us. I dressed for the occasion, meaning I put on clothes, and prepared my notebook with all the questions I didn’t get to ask him when he interviewed himself.

In this talk: sniping royalty, hair as a game mechanic, the influence of League of Legends and Dota, and the future of Spy Party.

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A New, Sexier Party: SpyParty

I'm not even getting paid for my likeness, this is outrageous.

SpyParty fits into a rather small list of games with the header “stuff I read about in PC Gamer for about thirty years but never actually tried” and also the “games Craig Pearson rather likes” one. They’re similar lists. For the unfamiliar, it’s a one-on-one espionage deal that pits a spy at a party against an onlooking sniper who most identify them before they can carry out their mission. It’s the sort of scenario that lends itself so well to games that it’s surprising it’s taken this long to be done. Probably because of the intense amount of time it’s taking to be done right. A three-man team has been chugging away for over four years, with an Early Access model and upcoming graphics improvements the latest developments. They’ve just buffed up their official website to match and there’s a new trailer available once you’ve completed your assignments, 007.

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Video Horror: Ain’t No Party Like A Glitchy SpyParty

Throw your hands in the air, then merge them into your torso like you just don't care.

Sometimes glitches and bugs are more than mere annoyances. Sometimes they’re joyful farce, as in Soldner. Sometimes they turn patch notes into a kind of poetry. Sometimes, as in the SpyParty video below, they’re shrieking nightmare fuel that will keep you awake at night for weeks to come.
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Polygons Begone: Spy Party’s New Art Looks Lovely

SUSPICION!
I think part of the fear I had over playing Spy Party rested on the graphics. I might have overcome the horror of attempting the delicately balanced multiplayer if the characters were welcoming and not blank-faced Doctor Who monsters from the planet Do Not Want. That is a problem that Chris Hecker has been working on for some time, and now we can finally see how the new art looks and plays. The beta just updated with a test level, showing off the new room and a few of the new character models. A video is below.
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So, Uh, We Got Chris Hecker To Interview Himself

Journalism from the outside looking in
There are times when the RPS Action News Team 3000 is just too busy. Like that time I missed posting about Half-Life 3’s secret crowd-funding effort because I was cleaning the bath (it failed, btw). At those moments, when developers are emailing us exclusives and wiring money to our Swiss bank accounts, we just want the developer to step-up and do the job for us. That actually happened last night. Chris Hecker wanted to talk about Spy Party, but when he e-mailed me I was, er, having a nap. When I came to, my hair was in no fit state for the sort of journalism that RPS demands, so I asked him for a few notes. Well, yada yada yada, he interviewed himself about the upcoming art update to his wonderful game. I intend to do a proper interview with him about Spy Party, but for now here’s Chris Hecker journalisming Chris Hecker. Hard.
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