Posts Tagged ‘Square Enix’

I Am Setsuna devs announce Lost Sphear

Tokyo RPG Factory, Square Enix’s glamorously-named retro RPG studio behind 2016’s I Am Satsuna, have announced their next game. Lost Sphear [official site] will be another throwback JRPG with some modern stylings, this time telling the tale of a lad trying to stop his world from vanishing. Squeenix say Lost Sphear is “expanding upon the beloved features” from I Am Satsuna, rather than being a whole new thing. Lost Sphear is due some time in “early 2018” but, for now, here’s the announcement trailer: Read the rest of this entry »

IO sale might not spell the end of Hitman

Hitman banner

In the downward spiral of bad news coming out of Hitman [official site] developer IO Interactive – first that it was being sold by Square Enix, and then that it was laying off staff – there’s finally something vaguely positive. It seems that the developer may get to keep making Hitman games after all.

The news emerged from a newly-published transcript of a financial briefing from May 11, the day Squeenix announced the IO sale. It says that the publisher is “negotiating with prospective external investors capable of ensuring” that Agent 47 survives.

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Layoffs at Hitman devs IO as Square Enix ditch studio

Less than one fortnight after Square Enix announced they were ditching IO Interactive, IO have announced a round of layoffs. While that’s no surprise, it is certainly a shame. We still don’t know what the future holds for the Danish studio, who are best known for their Hitman games, and the path forward is looking bumpy. Squeenix had said they’d try to find new investors in IO to replace them, but we’ve not yet heard much on how that’s working out. Initial impressions: not entirely great. Fingers crossed, everyone. Read the rest of this entry »

Nier: Automata white screen bug fixed for AMD cards

Nier: Automata

Nier: Automata [official site] is a wonderful action-RPG plagued, for some, by technical issues. Random crashes, blurry visuals and low frame rates are just a few of the problems players have faced, but those with AMD cards have had it worst. It’s been virtually unplayable for some because of a bug turning the screen white, which is pretty inexcusable.

AMD have finally got round to addressing the problem with new drivers. Read the rest of this entry »

Miss: Square Enix try to sell Hitman devs IO Interactive

Square Enix are pulling out of IO Interactive, leaving the future of the Danish studio (and their sandbox murder simulator series Hitman) uncertain as they try to find new investors. Squeenix bought IO in 2009 and, only eight years later, want rid of them for reasons of both business and pleasure — “to maximize player satisfaction”, in their words. It’s a bit of a bummer, not least of all because the first season of the episodic new Hitman was great once it got rolling. Read the rest of this entry »

Nier: Automata’s arena DLC 3C3C1D119440927 released

Nier: Automata [official site] is so wonderful and complete in itself that I might be happy to skip DLC and not even play again for a fair while. I’ll return later, absolutely, but for now I might pass on the DLC released today. 3C3C1D119440927 is its name, and adding arena battles and costumes is its game. Given that this is Nier: Automata, I suspect it may be more complicated than that. I mean, beyond the fact that it has battles against the CEOs of Square Enix and PlatinumGames; that’s not even a secret. Here, have a gander at the DLC’s launch trailer: Read the rest of this entry »

Nier DLC will let you fight CEOs of Platinum and Squeenix

DLC adding coliseum battles might sound somewhat unimaginative for a game as endlessly surprising and heartbreaking as Nier: Automata [official site] but that’s what is coming. Oh, wait, and it’ll let those lovable warteens fight the CEOs of Square Enix and PlatinumGames. That’s more like it! The action-RPG’s first DLC, titled ‘3C3C1D119440927’, is coming “soon” with coliseum scraps and rewards including cosmetic doodads like costumes from the first Nier. Here, check out this chief executive beatdown:

(If you haven’t gone through several of Automata’s endings, this post will show some things you may not know about.) Read the rest of this entry »

Nier: Automata mod offers fixes while devs investigate problems

Platinum’s Nier: Automata [official site] is a cracking game, our Adam will tell you, and from the 16 hours I’ve played I’d certainly agree. Sadly, technical problems are dragging it down for some — not all, to be clear — players. Issues include fullscreen mode upscaling wonkily, crashes, and unexpectedly poor performance. The Automata team have now issued a statement saying they’re investigating reports. But in the meantime, players have come up with some good fixes themselves. Read the rest of this entry »

Wot I Think: Nier Automata

Nier: Automata [official site] is unpredictable, from beginning to end(s).

What begins as a robot-smashing action game with gargantuan bosses soon becomes an open world RPG, then a bullet hell circus nightmare with confetti and corpses, and then something else entirely. To describe all of the things that Automata encompasses, even in vague terms, would be to spoil its greatest asset: surprise. For that reason, I’ve avoiding the specifics of almost any of the wonderful and horrible things that happen. This is important.

Let’s stick with the basics then. Automata, at its best, fuses Platinum’s mastery of stylish action to a framework that works as both a tour and deconstruction of various genres, and a story both stranger and more interesting than it first appears. It’s awesome. Read the rest of this entry »

Hack! Slash! Mooseride! Nier: Automata released on PC

Once I finish this post, I’m done for the day and can go play Nier: Automata [official site]. And as luck would have it, this post is about the release of Automata. The new hack ‘n’ slash bullet hell open-world action-RPG… thing from Square Enix and PlatinumGames launched on PC today, following its PlayStation 4 debut earlier this month. Adam is currently bashing away to tell us all Wot He Thinks next week but, for now, here’s word that it’s out – and news of some unpleasant technical problems. Read the rest of this entry »

Square Enix Collective bringing seven games to Rezzed

The Square Enix Collective, Squeenix’s crowdfunding support and indie publishing arm, is bringing seven playable games to Rezzed. Three will be playable for the first time and all are set for release this year. There’s Inside-like communist dystopia, Black the Fall [official site], head-capturing multiplayer arcade game Oh My Godheads [official site], the new Fear Effect game [Steam page], and more. Four more to be precise. Details and trailers for all are below, and if you want to know more about Rezzed, including our involvement, check out the website where tickets are still available. Hope to see you there!

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Platinum’s NieR: Automata coming to PC March 17th

Botbash!

After a spot of umming and ahhing, Square Enix have confirmed a PC release date of March 17th for NieR: Automata [official site]. That is ten days after its console launch but, given that I’ve been waiting literally years for Platinum games like Bayonetta and Vanquish to hit PC (go on, Sega), I’m perfectly fine with that. NieR: Automata is an action-RPG about childlike androids in the far future coming down from the Moon to beat up robots across the ruins of Earth. Its action is very Platinum-y, which is a great thing to be. After a few licensed duffers, NieR looks like a return to form for Platinum. Read the rest of this entry »

Deus Ex: Criminal Past DLC sends Jensen to jail

Your mate Adam Jensen is telling a story to his psychologist in the latest DLC for Deus Ex: Mankind Divided [official site] – a flashback episode, if you will. He’s telling her all about the time he went undercover in a maximum security prison for augmented people and how that made him feel. But this being Adam, the paranoid wreck with conspiracy theories coming out of his robot orifices, he’s likely exaggerated for the shrink’s sake. He probably just got sent to the drunk tank for wandering into a clothes shop and smashing all the mirrors again.
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Dragon Quest Heroes II will slime PC too

Square Enix have announced a PC release for hack ‘n’ slash action-RPG Dragon Quest Heroes II [official site], which previously they’d only confirmed for PlayThings. It’s a spin-off from Dragon Quest, taking that RPG’s setting into hack ‘n’ slash action made by Dynasty Warriors developers Omega Force. I believe Dragon Quest Heroes is a bit more RPG-y than most of Omega Force’s games but is still ultimately about mashing through hordes of enemies – which is grand if you like both slashing and those adorable happy slimes. Here, have a look in this new trailer: Read the rest of this entry »

Square Enix announce new JRPG: Project Prelude Rune

Square Enix have announced a new RPG, currently known as Project Prelude Rune [official site], and a new Japanese studio to make it called Studio Istolia. The studio is being led by Hideo Baba, who previously worked at Namco Bandai on the Tales series. There are only a few details so far and a few pieces of concept art, which you can see below.

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Deus Ex: Breach launches random daily networks

A big Deus Ex: Breach [official site] today is bringing daily runs to the Mankind Divided side-game. Each day, hackers jacking into the datanet will get to run new randomly-generated server networks. The update, the first since Breach launched a free-to-play standalone version, also brings new weapons, items, and maps. Breach may not be my jam but ooh I am a sucker for daily runs; I do enjoy my Isaac daily every afternoon. Read the rest of this entry »

Server issues for Hitman as Elusive Target 20 arrives

Hitman

UPDATE: I’m still getting the error message but according to the official Hitfolk the issues *should* be subsiding. Good news for pretty much everyone except The Warlord, I guess.

Looks like those of you seeking to hunt down the latest elusive target in Hitman [official site] will have to sit tight for a bit as Valve and the devs work on fixing problems PC users are having connecting to servers.

According to Hitman’s official Twitter account:

“We’re aware of issues currently affecting our PC players, which appear to be widespread across Steam and cannot be ‘fixed’ on our end.”

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Mobius Final Fantasy’s failure to launch on launch day

Mobius Final Fantasy

Square Enix’s free-to-play mobile RPG, Mobius Final Fantasy [official site], is now out on PC for regions outside Japan. Or at least it should be out but there appear to be technical problems preventing PC players from actually getting into the game. When I tried to play this morning I didn’t have any luck but the server was down for maintenance and the game had a warning that the devs were working to fix an issue with the game only launching in Korean so I waited until the scheduled end of maintenance at 5am PST/1pm in the UK and… still no dice.

Perhaps it’s a marketing stunt where the act of going round in circles trying to boot the game up is referencing Möbius strips in some way, and how you can loop round the surface eternally without finding an end. Read the rest of this entry »

Hitman Season One: RPS discusses favourite levels and what we want from season two

Graham: It took me till this past week to finally play Hitman [official site], 2016’s rejuvenated dress-up sim/infiltration sim/lets-face-it-murder-sim. I’ve had a grand time with it for many different reasons (eg. the dress-up, the infiltration, the murders…), and I wanted to gather people together to pick over its pleasures in greater detail. So, Alec and Brendan, I ask you: what’s your favourite murder?

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Final Fantasy XV director dreams of PC port with mods

Square Enix still haven’t announced a PC port for Final Fantasy XV [official site], but I am cheered by game’s director saying he would like to bring the anime boyband roadtrip over. Hajime Tabata even says he’d be interesting in special PC features like mod support. This is, unfortunately, not a plan. It’s not an announcement. It’s not confirmation. It’s not even really a hint. But, as a short answer in a short interview, I am digging this. Please, Square Enix, let the rowdy boys come out to play. Read the rest of this entry »