Posts Tagged ‘S.T.A.L.K.E.R. 2’

GSC: “Stalker 2 is currently in development”

Still alive
A tweet from the usually rather quiet GSC Stalker Twitter account has assured us that the game is still being worked on. It’s the first word we’ve had on the development of game since January, when we heard that they were seeking funding for the project following the studio’s collapse. That they’ve lasted until now, and that they’re speaking positively, is encouraging, but I don’t doubt that it’ll be a struggle to get the game out the door: the first game was a massive struggle with publisher support. I wonder if crowd-finding an AAA game the size of Stalker 2 is possible? If only Kickstarter would allow non-US funding, they could have all my money.

They point out that there’s no release date, which made me giggle.

Via VG247.

The Skies Clear for STALKER 2

The screenshot-based 'light in the darkness' metaphors will continue unabated

The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.” That makes me extremely happy too. That’s the official line from GSC, although it’s not quite as simple as that. Speaking to Edge, the studio’s Oleg Yavorsky reveals that “We are still in the process of seeking funding to back up the project. We are hopeful things turn out well eventually.” Which still sounds pretty precarious, but given the situation last month was that the studio and the game were flat-out closing down, it’s still a good day for Stalker fans.

Let’s hope they find a funder in time. Anyone got a few million bucks to spare? Notch, are you reading this? Alternatively, have I got any long-lost billionaire uncles who’ve been waiting for an excuse to get in touch with me?

S.T.A.L.K.E.R. 2 Still Happening, Apparently


According to this Facebook page update posted last niught, Stalker 2 will continue to be developed. It reads: “The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.” This is in spite of news before Christmas saying it was all over. Phew!

We’ve contacted GSC to see if we can find out a bit more about what’s been happening.

STALKER: “There Is Cause For Hope”

What light from yonder Ukraine breaks?

A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month:

“Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!”

That is all. But that is something. And it’s the second claim that all might not yet be lost in as many weeks, meaning the rescue operation is hopefully bearing fruit. Good luck, brave Ukrainians.

Stalker 2: A Light In The Wasteland

The sudden apparent closure of GSC GameWorld and death of Stalker 2 is, for me, the saddest gaming news of this year, and a whole lot of other years to boot. Jim eloquently summed up why over the weekend. The waters of explanation remain deeply muddied however, so all we can do is hope that some glimmer of life emerges from the ruins. We got a small hint of that earlier, with the GSC Twitter account suddenly offering “We will do our best to continue. However, at this moment, nothing is certain.”
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This Could Be Leaked Stalker 2 Art


There was a bunch of art posted here yesterday (thread deleted) from a source which purported to be a former artist at GSC. The images appear to be a couple of environmental scenes and a bunch of concept art. It might make for decent wallpaper which you can gaze at, thinking about what could have been…

Full gallery below. Click for full size.
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Get Out Of Here: GSC Closure “Confirmed”

Noooo.
LATEST UPDATE: GSC’s twitter this morning announced there will be an official statement on Monday.

1c Ukraine’s Sergey Galenkin has blogged about the closure of GSC. He states: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.” Galenkin blames the cost of developing a PC only shooter for a European audience, and a failed console publishing deal, for the collapse of the developer.

The rest of the story, as it happened, below.
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