Posts Tagged ‘Star Control’

Star Control lead devs fire back at Stardock lawsuit

Fred Ford and Paul Reiche III, the lead developers of the original Star Control games, have sent their lawyers into the fight Stardock started over the series and filed a counterclaim of their own. Stardock are currently making a reboot-o-prequel to the sci-fi RPG-o-adventure, named Star Control: Origins, after buying Star Control assets from Atari in 2013 and want to make quite clear who’s in charge of the series and rights. Ford and Reiche, who are currently making a Star Control sequel in all but name, contest that Atari couldn’t have sold certain rights to Stardock because they had reverted to Ford and Reiche long before then. Read the rest of this entry »

Stardock and the original Star Control developers are brawling over the series rights

starcontrol

Up until this month, it was easy to get excited about the future of Star Control. After 20 years of false starts, we were getting not one but two successors to the classic space romp. The original designers, Fred Ford and Paul Reiche, were working on a direct sequel to Star Control 2, Ghosts of the Precursors, while Stardock was working on a prequel, Star Control: Origins, set in a different universe. Now the two games are lamentably part of an increasingly public dispute between Ford, Reiche and Stardock CEO Brad Wardell. It’s getting ugly.

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Stardock Announce Star Control: Origins For 2017

Stardock today announced Star Control: Origins [official site], a prequel to the classic sci-fi RPG-o-adventure-a-action-ish games. It’ll put players in charge of Earth’s first starship, seeing what’s out there in The Big Black. Strange and wonderful things, is what. Do see Cobbo’s love for Star Control II before reading on. Okay, let’s continue.

We’ve known for years that Stardock were working on this, since they up the rights in Atari’s fire sale, but now Star Control: Origins has a name and a wee gameplay trailer. Point your space telescopes in this direction: Read the rest of this entry »

The RPG Scrollbars: Praise The Ur-Quan Masters

There aren’t enough SF RPGs, and of those, there aren’t enough that prioritise what I want from them – the feel of being in an impossible universe full of infinite possibilities, not simply being in a futuristic showroom with a lot of tech manuals. It’s why I loved Mass Effect so much, why I got on so well with Anachronox despite hating basically every actual mechanic it merely thought it understood from JRPGs, and why the likes of Eve and Elite Dangerous just aren’t my mug of Romulan Ale.

And then of course, there’s Star Control II. I’ve been playing it for a couple of reasons of late, partly for work and partly because it’s one of the few games that will run on the Macbook Air I’ve been travelling with over the last week, and…

…it really is a wonderful game universe, isn’t it?

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All The Spaceships: Incredible (& Free) Star Swarm Demo

Okay, okay. God. OK. I will finally consider upgrading my processor after five years of this Core i7 920 being just fine. Between Steam Home Streaming needing to encode video eversoquickly and now Oxide/Stardock’s Star Swarm offering me the awesome sight of several thousand on-screen spaceships, I am ready to accept that my PC’s futureproofed days might at last be behind it. Fasterfasterfaster.

Star Swarm isn’t a game. It’s a benchmark for a game I want, a space RTS on a massive scale. We saw the video earlier this month, but the actual demo/bench is out now, and it wants to make your PC have a little cry.
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Star Control Reboot Is A Prequel, Includes Multiplayer

It's a lot like Mass Effect.

If you’re going to revive an old game series in spaceyear 2014, it may as well be a space game. That’s what everyone else is doing, including Brad Wardell’s Stardock with the Star Control series.

In an interview with Ars Technica, Wardell confirmed some of the details, including that the game is a prequel and that it’ll have multiplayer.
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