Posts Tagged ‘Star Control’

The RPG Scrollbars: Praise The Ur-Quan Masters

There aren’t enough SF RPGs, and of those, there aren’t enough that prioritise what I want from them – the feel of being in an impossible universe full of infinite possibilities, not simply being in a futuristic showroom with a lot of tech manuals. It’s why I loved Mass Effect so much, why I got on so well with Anachronox despite hating basically every actual mechanic it merely thought it understood from JRPGs, and why the likes of Eve and Elite Dangerous just aren’t my mug of Romulan Ale.

And then of course, there’s Star Control II. I’ve been playing it for a couple of reasons of late, partly for work and partly because it’s one of the few games that will run on the Macbook Air I’ve been travelling with over the last week, and…

…it really is a wonderful game universe, isn’t it?

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All The Spaceships: Incredible (& Free) Star Swarm Demo

Okay, okay. God. OK. I will finally consider upgrading my processor after five years of this Core i7 920 being just fine. Between Steam Home Streaming needing to encode video eversoquickly and now Oxide/Stardock’s Star Swarm offering me the awesome sight of several thousand on-screen spaceships, I am ready to accept that my PC’s futureproofed days might at last be behind it. Fasterfasterfaster.

Star Swarm isn’t a game. It’s a benchmark for a game I want, a space RTS on a massive scale. We saw the video earlier this month, but the actual demo/bench is out now, and it wants to make your PC have a little cry.
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Star Control Reboot Is A Prequel, Includes Multiplayer

It's a lot like Mass Effect.

If you’re going to revive an old game series in spaceyear 2014, it may as well be a space game. That’s what everyone else is doing, including Brad Wardell’s Stardock with the Star Control series.

In an interview with Ars Technica, Wardell confirmed some of the details, including that the game is a prequel and that it’ll have multiplayer.
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