Posts Tagged ‘star trek’

D.I.C.E. 2013: Newell Vs Abrams – FIGHT!

Some people talk. You know, with tongues and barbaric throat gurgles. Like peasants. But those people haven’t conquered entire entertainment industries using titanic minds and the world’s supply of lens flare alone. So naturally, Gabe Newell and JJ Abrams’ verbal sparring match drew a bit more attention than the average bout of watercooler small talk. Also, it helps when the conversation involves the formation of a new creative superteam, a verbal fist-bump between two seismically powerful entities. But where exactly do they want to take their respective mediums? Where do they see eye-to-eye, and what are the biggest sticking points? Straight from DICE in Las Vegas, here’s what Newell and Abrams chatted about.    

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Star Trek: The Game Of The Gap Between The Two Films

In space, no one can hear how lazy your captions are.

The ostentatiously-named Star Trek (in fact the fifty-third Star Trek computer game) isn’t due until early next year, despite trailers having been appearing since 2011. But trailers still they a-come, and Gamescom has revealed yet another. It’s an action-packed frenzy of Kirk-and-Spock shootyfighting, and far too few bleepy-bloopy computer noises for my liking. There are also ninety-six billion new screenshots, which you can see below.

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Spock Ops: Star Trek Trailer Discovers Slow-Mo

Yes, the sun's a wonderful place from a location standpoint, but the rent is outrageous.

If you want to wring maximum pleasure from this post, I suggest imagining every word coated in the tendril-like glue that is the movie/TV slow-mo deep voice sound effect. It is, after all, only fitting, given that the grand majority of the new Star Trek trailer drives well under the warp speed limit. Running, seemingly suicidal cliff diving, and a bit of covering shooting are the orders of the day here, but with the grace and poise of the creature we humans so desperately envy: the sloth. Admittedly, the whole thing looks a bit Gears-of-Star-Trek-War-ish, but well, not every game can be FTL. As is, I’m anticipating some light, easily digestible shooting action with the occasional heartwarming Kirk-Spock co-op BFF moment.  Beam past the break to watch the full trailer.

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Kirk Holds Spock’s Hands In Next Year’s Star Trek

How can they kiss with those helmets on? FAIL!
As if the year 2013 didn’t already sound futuristic enough, the co-operative Star Trek action game that was announced at 2011’s E3 finally has a release date: the first quarter of 2013. And there’s no chance of it falling into a worm hole, because they’re using it to get everyone excited about the next Star Trek movie, out May of next year. Slash machinima makers are going to love having control of Kirk and Spock. If there’s no “make them kiss” option, the makers have truly misunderstood their audience.

I think I’d better remind you about what the game’s all about, because it had completely dropped out of my cortex brain thing. Have a memory-aiding video.
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Vacuum Packed: First Star Trek Trailer

I have to look up how to spell vacuum every single time

We have a first proper glimpse of the co-operative Star Trek co-op action game! As stated, it’s firmly in the vein of the JJ Abrams reboot of the series, featuring plenty of lithe young things hurtling through vacuums and leaping out of the way of explosions. I expect I already know the answer to this, but to any physicists reading this- is that TV trope of people clinging onto rails and the like to prevent being sucked out into space even remotely plausible? And if not, why not?
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Ears Of War: Star Trek – The Co-Op Manshoot

Mass Etrekt?

The pre-E3 announcements are hitting faster than a man cycling down a slightly steep hill, with one of the latest concerning yet another attempt to restore Star Trek as a viable gaming franchise. One-time Epic best-buds and current Darkness 2 handlers Digital Extremes are the studio Paramount’s given the job to, coming up with something based on the JJ Abrams movie reboot of Rodenberry’s finest.

As in the movie/original series, Flight Commander John C. Cork and Professor Speck are the stars of the game. Wait, did I get that right?
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Gabe Newell’s Favourite-Ever Game Is…

17 Klingons? I'm pretty sure they didn't even have that many Klingon costumes in the original show

Well, it’s a Mario game. 64, specifically. Nnng. That game is quite good, but every dev seems to say the same thing these days – or is that just me being a misery?

Fortunately, at least if you’re a PC gaming site, Valve boss Newell tells CVG of two other most immortally-beloved games, one of which is Doom (“made me rethink everything I thought about games – control systems, design, rendering”) and the other one of which is simply enormously charming. It’s a punchcard-based Star Trek game for the Burroughs mainframe, played via logic and long-winded printing.
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