Posts Tagged ‘STAR WARS Knights of the Old Republic II – The Sith Lords’

A New Hope? Unreal-Powered KOTOR Fan Remake

Feels like it’s far too soon to be remaking Star Wars: Knights of the Old Republic but a) they’ve rebooted the Spider-Man movies 48 times in 18 months and b) KOTOR is, in fact, 13 years old oh god I’m so ancient how did this happen help help. So maybe the time isn’t too un-wrong for someone to take a crack at making one of the most beloved 3D-accelerated Star Wars games look a whole lot more modern. Waitaminnit: isn’t this just like George Lucas and his bloody Special Editions? SHUT IT DOWN SHUT IT DOWN SHUT IT DOWN.

The fans making Apeiron carefully classify it as a mod rather than a standalone project, in the hope that Ian Disney won’t force-choke it to death. It’s a remake of KOTOR in the Unreal 4 engine, and while it’s a million parsecs away from completion, or even from showing how it will function as a game (including an apparent move from third- to first-person blasting), we do get a look at some extremely pretty and really quite Star Warsy environments.

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The 10 Best Star Wars PC Games

There’s no shortage of ‘best Star Wars games’ features across this nerdly old internet of ours, but the majority focus on console games which don’t often stray from the action/shooting category. On PC, we’ve had so much more variety over the years: sometimes for better, sometimes for very much worse. With the warm reception to the The Force Awakens meaning we no longer need to hate ourselves for retaining an innocent love of Long Time Ago, let’s mix nostalgia and contemporary game design values into a big, colourful ball and determine which PC titles are the least unwise ways to indulge that love.

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Sithprise! Knights Of The Old Republic 2’s New Patch

You meatbags did what?

Obsidian’s Star Wars: Knights of the Old Republic II doesn’t quite reach the level of Vampire: The Masquerade – Bloodlines on the Oh Gosh Imagine If It Were Actually Finished-o-meter, but it has folks who go to bat to it. Like Bloodlines, for a decade KOTOR 2 has relied on fans to fix bugs, restore and finish cut content, and improve support for modern systems. Unlike Bloodlines, KOTOR 2 apparently still has some sort of official support.

Yesterday brought a new KOTOR 2 patch on Steam, adding native support for widescreen resolutions and controllers, Steam Workshop for mods, and more.

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GoG Gets X-Wing Alliance, Galactic Battlegrounds & More

Galactic Battlegrounds somehow looks both better and worse than it did at the time

Here is a question: do you like Star Wars? My mate Ian says it’s really good, so I should probably watch it sometime. Then again he also said Mad Men was good and that was just people in old suits frowning at each other. Apparently there are some videogames based on this ‘Star Wars’ too. Given it’s such an obscure movie I guess they’re boring art games in which all you can do is like walk and think and rubbish stuff like that? I bet there are no laser guns or evil cyborgs at all, so I won’t bother playing them. I mean, listen to the names: ‘X-Wing Versus TIE Fighter’, ‘The Old Republic II’. The first one sounds like it’s something to with equations, the second one sounds like it’s an Antiques Roadshow spin-off. Honestly, why do they even bother making these not-games for people who don’t like fun?

Anyway, like six of these old hipster indie games have just been re-released on ‘Good Old Games.’ I guess that’s an ironic title or something? They are old though – in fact, three of them are so old that they’ve never been released for download before. I guess the hipsters won’t like them now they’ve gone mainstream.
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Obsidian Hoping To Work With EA/BioWare On Star Wars

We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood. You’ll remember, however, that Star Wars: Knights of the Old Republic II developer Obsidian also has a rather ambitious idea floating around, and – last we heard – it was about to lay it before the greatest Sith Lord of them all: Mickey Mouse. So then, what happened there? And where does Obsidian’s new Star Wars RPG end up now that EA’s pulling the strings? I got in touch with Obsidian CEO Feargus Urquhart to find out.

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Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

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Obsidian’s Urquhart On The Future Of RPGs

Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

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