Posts Tagged ‘Star Wars: The Old Republic’

SWTOR Bolsters Customization With Cat People


The next SWTOR update is all about customization, allowing radical visual overhauls for any and all characters. Nice move, space developers, but what won’t get me playing your game is the inclusion of cat-people. As we all know, the inclusion of cat people in any franchise (we’ll omit Thundercats for now) is an admission of creative bankruptcy. Yes, even in Elder Scrolls games. It’s just not okay. If you are looking around for that other race, the crazy alterative to elves or stormtroopers, and the best you can come up with is a man that looks like a cat, well… no. Anyway, that’s what this next update brings. Not player Jawas, or anything like that. Hell, even Star Wars Galaxies had playable Ithorians.

Grumble. Videos below.
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Hutt Hutt! The Old Republic’s Scum & Villainy 2.0


What I mean is, the 2.0 update for Star Wars: The Old Republic is live (and trailered with a video entitled “Scum & Villainy”, in reference to something Spock once said in Star Trek). The update adds a hard mode to operations and flashpoints (weird dissonance there) which preps the ground for the Rise Of The Hutt Cartel expansion, which arrives in a couple of days (or right now if you pre-ordered). That’s an actual expansion that you will have to pay $20 for, just like they did when my pappy was a boy.

2.0, meanwhile, also overhauls PvP, changing the way that characters are “bolstered” when they enter a PvP area. Wow, that really does seem like a band-aid sort of mechanic, doesn’t it? Hmm. Anyone with extensive SWTOR PvP experience able to shine a light on that?
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New Republic: Obsidian Actively Pitching More Star Wars

Star Wars: Knights of the Old Republic II was utterly masterful. Sure, it had more rough edges than a Sarlacc Pit who’s also a door-to-door woodchipper salesman, but the underlying tale mixed oppressive darkness, moral grays, and an eye for exactly what makes Star Wars tick to stirring effect. Personally, I think it far outstripped KOTOR 1, but to each their own. Naturally, though, I nearly grinned my face in half when Obsidian CEO Feargus Urquhart told me his Black-Isle-based collective is lobbying heavily to develop a new Star Wars RPG. “I would say it’s within the top three pitches we’ve ever come up with,” he told RPS during a recent interview. But wait, what about the EA-shaped Death Star hovering over The Old Republic? Well, Obsidian’s new tale is set in a very, very different time period.

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SWTOR’s First Expansion Raises Level Cap, Hutts

As far as I can tell, this is actually a screenshot from the sadly unreleased Hutt DLC for BioShock.

First those ding dang dern Triads and now Hutts? Jeez, what won’t rise these days? I mean, at this rate, everyone and everything’s going to start rising, and then that’ll just be the new normal, non-risen plane of existence. Where’s the fun in that? Oh well, though. Star Wars: The Old Republic: Rise of the Hutt Cartel: The Subtitling is now officially a thing, and it’s coming soon to a galaxy near (read: far, far away from) you. But what will it entail? Am I finally about to get the Hutt crime empire management sim of my dreams? Cross your slimy slug fingers and head past the break for details.

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BioWare Generates SWTOR’s Ancient Hypergate Update

Hypergate: from the people who brought you ULTRADOOR.

Star Wars takes place a long time ago in a galaxy far, far away, and Star Wars: The Old Republic is set an even longer time ago than that. Thus, this Hypergate – which is positively ancient, even by SWTOR’s musty standards – must be older than time itself. Naturally, then, people (and blue not-people and green not-people and spiky faced not-people) must risk reducing the precious relic to ash by waging brutal, ceaseless wars over it. That’s just how these things work. And now you can join in on the ill-advised carnage for absolutely no money*. No strings attached**. Nope, none ***. Seriously****!

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Forcing Change: SWTOR Officially Goes F2P Next Week

It's like they say: 'Red on yellow will kill a fellow, but red on black is a friend to Jack - unless they're not actually a snake at all but instead a terrifying Sith death lord.

There comes a time in every young MMO’s life when it has to start facing facts and accepting the horrible, domino-like deterministic path cruel fate has set all of us on. Primarily, this means coping with the fact that World of Warcraft looms over its genre compatriots like an imploding sun, and its black-hole-like pull will devour all subscriber money from now until the end of time. Not even Star Wars: The Old Republic – the last great white hope for subs in a post-WoW world – could change that. And so, not even a year after launch, it’ll be flipping the F2P switch on November 15th. But, of course, there are some strings attached.

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Of Monsters And Meatbags: SWTOR’s HK-51 Update

Don't worry, ma'am. We're only here to help.

Disney owns Star Wars now, so what better way to celebrate than with the most un-Disney character in the entire Star Wars universe? In fairness, Hk-51 isn’t HK-47 (who has already appeared elsewhere in Star Wars: The Old Republic), but they’re quite obviously cut from the same organic-life-loathing cloth. They probably also both loathe cloth, for that matter. Point is, don’t go into a frothy mouthed state of paralytic shock if your new companion combines the words “meat” and “bag” to form a phrase of a far more sinister nature. But the galaxy-spanning quest to secure an adorable HK-51 of your very own is only a small part of SWTOR’s upcoming update 1.5. The rest appears in a hyper-advanced eyeball stimulating holocron after the break.

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