Posts Tagged ‘Starbound’

Digital deals so far this week

cuphead

Once more, we’ve made it to the very middle section of the week – right there in between a weekend and another weekend. What better time to indulge in some digital video game niceness? Incidentally, this also happens to be the week before the international commerce festival that is Black Friday 2017. We’ve already got a guide to the best PC gaming Black Friday stuff on the site, take a look at that and maybe bookmark it, why don’t you.

Before that all unfolds, there is already a batch of fairly nice deals on digital downloads available right here on the good ship Internet. So, consider this another convenient mid-week digital deals roundup if you like. Let’s get to it, shall we?

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Spellbound’s witch school invokes teen awkwardness

Stardew Valley is a common point of comparison for the witch school daily life RPG that Chucklefish are making — and not just because Chucklefish also published Stardew — but its relationships will certainly be more challenging. Chucklefish still haven’t formally announced the game tentatively named Spellbound but they are gabbing about it again, this time about how NPCs will have a little more independence and relationships will face more wrinkles and setbacks. For that authentic teen awkwardness experience, you see. Read the rest of this entry »

Starbound is adding player-built space stations

Crafty space sandbox Starbound [official site] will add the ability to build your own space station in its next update. Living on planets is for lahoo-oo-oo-serrrs so Starbounders and starcads will get to build their own space base out of snap-together modules, shaping and decorating stations as they please. Me, I’d want my station to be a space bar in a space garden but I am of course aware that a large number of space tadgers will be built. Read the rest of this entry »

Starbound to go proper interplanetary in spacey update

I spend most of my weekend spacing out, so its appropriate that news should reach me that Starbound [official site], a game which has been out since 2013, is seeing quite a big update in the form of some new space-focused features. As well as bringing some new interstellar vehicles to the planet-hopping craft-em-up, the upcoming patch will also be reworking its system of interplanetary travel. To see how that might look in-game, check out the moving picture below. Read the rest of this entry »

Starbound adds terraforming and new dungeons

Sci-fi sandbox Starbound [official site] may have left early access and officially launched in July (it’s “sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore” is Wot Fraser Brown Thinks) but content updates keep on rolling. The latest has added ancient vaults full of nasty enemies and lost technology, terraforming so players can give planets makeovers, weapon upgrades to juice up old favourites, and, of course, Space Santa. Read the rest of this entry »

Best Starbound Mods

Venturing onto an unexplored foreign planet is a bit like emigrating, but instead of immediately setting up a bank account, renting a flat, and/or hiring a car your primary is concern is, well, staying alive. In interstellar sandbox adventure Starbound [official site] there are plenty of moon-bound monsters out to get you from the off – be that of the biome, procedurally-generated or unique variety – so it’s absolutely essential your house/ship/pithy gathering of dirt and mud is in order quick snap.

Luckily, Starbound packs quite the selection of mods to help that along. The following should give you an extra leg-up before the extra-terrestrials get you.

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Cast Your Lines For Starbound’s First Content Update

Starbound’s [official site] been out for almost two months now, so surely you’ve had your fair share of space exploration, house-remodeling, colony-building, and base-invading. Don’t think you can rest easy just yet. Chucklefish is out to stir things up for you intrepid explorers with Starbound’s first content update.

The patch is adding a bunch of new features like fishing and Novakid villages, along with your run-of-the-mill bug fixes.

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Steam Game Charts: Cause For Celebration

Change! Actual change! Other than, y’know, the three games that are here every single week, every single week I have to include them, every single week, they’re there, undying, changing, every single week, every single week.

Yeah! It’s the top ten best-selling games on Steam last week.

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Steam Game Charts: Space, Survival, Sieges

Starbound

We’re well past the halfway point of 2016 now, and there are several games which have been in the Steam top ten for almost every week of the year so far. I feel a bit ill thinking about all the money involved. This week’s – or rather last week’s, this chart reflecting sales up until Sunday just gone – is a bit of a remix by recent standards, at least.

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Wot I Think: Starbound

I’m a space cowboy made of stellar gas and I’ve spent the day farming. Starbound [official site] is a gargantuan galactic playground jam-packed with gunfights, planet-hopping adventures and tomb raiding, but I’ve probably spent just as much tending to my crops, decorating and going on shopping sprees. I’m utterly content.

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Neocolonialism And Love: Starbound’s Latest Update

A huge Starbound [official site] update landed last night. It’s a stable version, as opposed to the experimental opt-in nightly updates, and adds a host of new features. The most important is a set of systems to allow for the establishment of colonies. Build a house and people will eventually move in – a more luxurious house will attract a better class of resident. Tied into that are improved behaviours for all NPCs, who will now interact with objects and each other. They might warm their hands by a fire or fall in love. Stuff like that. The changelog is here, and there’s also a summary in text and video form. The video is below.

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Starbound Gets Most Important Update: Spaceship Pets

The Gera School of Game Development has one simple tenet: When in doubt, just add dogs. Our alumni is extensive, and includes but is not limited to a game with an Alsatian in it and Fable 2. Now being added to this list is the glorious two-dimensional Terraform-em-up Starbound [official site] which lets users have pets on board their personal space ships as of this week’s patch.

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Bowling, Basketball And Bugs: Starbound’s Winter Update

What do you add to the game that has everything? Starbound’s procedural approach to space makes every planet a unique snowflake in an infinite sea of stars. Evidently, developers Chucklefish don’t think that’s enough and the next hefty update contains all manner of new content. There’s bowling, basketball bug catching, a new playable race, personal ship AI that can take on the appearance of a doltish golden horse, ship upgrades, a new tech system and loads of other bits and pieces. The video below shows all manner of new stuff and has managed to convince me that reinstalling when this goes live would be a fine idea.

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Wayward Tide, A Pirate Game By Starbound’s Chucklefish

Yarr! And so on.

Proving once again that it’s somehow possible for indie studios to work on two games at once (!), Starbound developers Chucklefish have announced Wayward Tide. The top-down piratical action-adventure is being put together by a separate new four-person team. They’re still in the very early stages of development, but the grand vision is a 2-4 player competitive-coop booty-hunter full of treachery.

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Starbound To Revamp Progression, Add Farming (!)

this is how farming works, right

There are already lots of things in Starbound. Even in beta, the game is a vast sandbox of possibility and weird cave-dwelling gum creatures that shriek and bounce at you like a pogo stick possessed by the soul of a deathrow inmate. It’s a big place, but this is only just the beginning. Previously, developer Chucklefish wriggly giggled out word of directors, mods, and a PVP endgame, but those lofty goals are in the far flung future. On the horizon, meanwhile, is a complete overhaul of the infinite voxel universe’s progression system, which is currently just a series of intergalactic gates. The plan, however, is to make it more like a Metroidvania that will ultimately split off into three main paths: adventuring, building, and farming. I can’t wait to have my own corral of horrifying night terror space sheep.

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The Future of Starbound: Mods, Directors And PvP

Everything is amazing.

Starbound is absurdly popular, which leaves people dying to know where the space exploration/crafting/fighting game, currently in alpha, is going to go next. Rather than drip that information out over a period of months with incrementally more revealing trailers, developers Chucklefish have just done big ol’ blog post full of information. Future features include: sweeping changes to the progression system; a PvP endgame set in ‘Sector X’; Director Mode, which lets you act as a kind of dungeon master; support for sharing user-made missions; and mods.

Oh, also Chucklefish themselves are opening an office, making a new game, and publishing a bunch of other people’s games. Geez.
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Starbound Wipes Out Character Wipes With Huge Update

Hurrah! We're not all likely to just suddenly stop existing at any given moment due to forces beyond our control. Wait.

I had a Starbound character once. His name was Sir Face (named after the Microsoft Surface I was playing on at the time; it’s a long story), and he was a mohawk-sporting robot who punched bird people, stole their super cool altar beds, and did not give one single, solitary fuck. But he’s gone now. Forever. Beta tests are harsh, uncaring things, and I knew that Sir Face and I wouldn’t be able to dance among the stars (and also mine them hollow) forever. I still miss him, though – at least insofar as one can miss a walking trophy case for their videogame accomplishments. Fortunately, as of now I’ll never have to grieve for another Starbound character again, and neither will you. The game’s latest update should be the last one heralded by a character, ship, and planet wipe. Also, it adds crazy new enemy attacks, a permadeath option, new items, new biomes, and tons more. But oh man, characters don’t eat bandages anymore! I liked eating bandages.

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