Posts Tagged ‘Starbound’

Wot I Think: Starbound

I’m a space cowboy made of stellar gas and I’ve spent the day farming. Starbound [official site] is a gargantuan galactic playground jam-packed with gunfights, planet-hopping adventures and tomb raiding, but I’ve probably spent just as much tending to my crops, decorating and going on shopping sprees. I’m utterly content.

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Neocolonialism And Love: Starbound’s Latest Update

A huge Starbound [official site] update landed last night. It’s a stable version, as opposed to the experimental opt-in nightly updates, and adds a host of new features. The most important is a set of systems to allow for the establishment of colonies. Build a house and people will eventually move in – a more luxurious house will attract a better class of resident. Tied into that are improved behaviours for all NPCs, who will now interact with objects and each other. They might warm their hands by a fire or fall in love. Stuff like that. The changelog is here, and there’s also a summary in text and video form. The video is below.

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Starbound Gets Most Important Update: Spaceship Pets

The Gera School of Game Development has one simple tenet: When in doubt, just add dogs. Our alumni is extensive, and includes but is not limited to a game with an Alsatian in it and Fable 2. Now being added to this list is the glorious two-dimensional Terraform-em-up Starbound [official site] which lets users have pets on board their personal space ships as of this week’s patch.

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Bowling, Basketball And Bugs: Starbound’s Winter Update

What do you add to the game that has everything? Starbound’s procedural approach to space makes every planet a unique snowflake in an infinite sea of stars. Evidently, developers Chucklefish don’t think that’s enough and the next hefty update contains all manner of new content. There’s bowling, basketball bug catching, a new playable race, personal ship AI that can take on the appearance of a doltish golden horse, ship upgrades, a new tech system and loads of other bits and pieces. The video below shows all manner of new stuff and has managed to convince me that reinstalling when this goes live would be a fine idea.

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