Posts Tagged ‘Starbreeze Studios’

Heist Master’s Voice: Payday 2 Footage

One art, please!
Nature seeks balance. That is the way of things. So it was that following news of a police procedural game (coming soon), I was also told of more footage of Payday 2, which is Overkill’s heist ‘em up. Below there are 24 minutes of developer narrated action of the co-op shooter as they take part in an art heist. Then follows the inevitable betrayal. They steal things, then they are shot at. Balance was sought, and balance was got.
Read the rest of this entry »

Shhhhh: Payday 2 Probably Just Stole Your Wallet

Don't shoot until you see the whites of their horrifying weirdgross clown masks and OK just shoot whenever please

And you didn’t even notice. That’s how cold, calculating, and quiet it is. It rushed your home and left no witnesses. Your coat rack? Lying in a pool of its own fabrics. Your pet goldfish? Sleeping with the fishes. Other fishes. Dead ones. And you? Next. Hah, just kidding. I have no idea why someone’s stalking through your home, but it’s not Payday 2‘s fault. The heist-‘em-up’s new trailer is disarmingly quiet, though. Admittedly, it’s all pre-scripted, but the big takeaway seems to be that this one’s going for methodical stealth over the first’s Left 4 Dead with cops approach.  Also, clown masks. They’re reeeeeally unsettling, pretty much no matter what. It’s all after the break.

Read the rest of this entry »

Go Cooperate With Yourself – Brothers: Tale Of Two Sons

Auditions for a third brother were eventually called off after the pair realized the talent pool wasn't particularly deep.

Starbreeze debuted a fairly promising-looking trailer for its bro-op puzzle adventure Brothers: A Tale of Two Sons not too terribly long ago, but it wasn’t tremendously illuminating in regards to how the game will actually, you know, play. Now, however, we finally have a (multi-part) answer: a) as a fascinating little hybrid of single-player and co-op, and b) probably better with a gamepad. While the latter’s got me feeling less-than-brotherly toward Starbreeze (so much so, in fact, that I’ll make fun of them for having a name that sounds like a fabric softener. Hah! Take that), I’m still quite intrigued by the possibilities here. Have your own brother help you past the break to see it in action. Unless you don’t have a brother. Then I guess you should just give up.

Read the rest of this entry »

Bro-op: Starbreeze Reveals Fantasy Romp ‘Brothers’


Starbreeze likes dark things. Once upon a time, it put out the pitch black Chronicles of Riddick and, er, The Darkness – among others. (It also helmed the recent Syndicate reboot, but we don’t talk about that.) Its next big project, then, comes as quite the change of pace. To my knowledge, Brothers: A Tale of Two Sons is almost entirely bereft of hyper-violent space prison shankings or entrail-devouring demon tentacles. Instead, it’s a fantasy to-do about… well, pretty much everything’s in the title. Brothers (who are also sons) set out to cure their deathly ill father (who is presumably also someone’s son, and maybe someone else’s brother). Also, Swedish filmmaker Josef Fares is involved. Catch a quick peek after the break.

Read the rest of this entry »

Everybody’s Free: Starbreeze’s Next Game Is Free-To-Play

Ah, Syndicate. Er, nice try.
We have a name, Cold Mercury, and we have a vague notion as to what the business model will be, free-to-play, but that’s all there is to know about Syndicate developer Starbreeze’s next game. Business smarties GamesIndustry.biz dug up the details from Starbreeze’s CEO Mikael Nermark. He said.

“Starbreeze will not leave the AAA segment. We are discussing with several leading game publisher on publisher financed games, but we will broaden our product portfolio of games in the new business models and segments that have arisen in the games industry. I am convinced that Starbreeze will be successful with the new games.”

So what are we looking at, here? Adam reckons “The first in a series of episodic FPS games following the career of American Music Club. The next one will be called Temperate San Francisco.”

Hands On: Syndicate

A man walking near a thing at dusk or dawn. FACT.

As everyone knows, Syndicate is back. And as everyone also knows, it’s a first-person shooter, which perhaps isn’t the direction everyone was expecting it to head in. I’ve sat down and played a small section of the game, and below you can read my thoughts.

Read the rest of this entry »

Syndicate: Eurocorp Old & New

Rilo Kiley?

This is one for the young people, perhaps – as part of another trailer for the upcoming Syndicate enshooterising, we get a potted history of Bullfrog’s original game. “A cyberpunk wonderland,” apparently. Then it segues into a pic’n’mix of previous and new Syndishoot footage, and I guess we’re supposed to think “gosh, the reticule-based adventures of MILES KILO sure are highly thematically similar to an isometric tactical game.” Still, it’s nice to see the original Syndicate (“quite a unique experience”, claims robo-lady in the video) given a proper nod – never thought we’d see that as part of a bombastic, noisy trailer like this.

Read the rest of this entry »

Syndicate ‘Revival’ Is Official, Officially FPS

Hopefully we'll see some proper pictures soon.

After the rumours spilled out, EA and Starbreeze’s well known secret is finally official. Syndicate (the official site isn’t yet working, but should be there) has been announced, and yes, it’s an FPS. And yes, it offers four-player co-op. And it’s only called “Syndicate” so far. Surprisingly, it’s due out early next year. They’re describing it as a “revival”. Because when you think Syndicate, you think “a unique and brutal sci-fi first-person shooter experience”. Right?

Read the rest of this entry »

Trademarked Man: Syndicate’s Baaaaaaaack

A first person shooter with a flame-thrower. That's the kind of innovation I look forward to.

Well, not an official confirmation, but Superannuation has noted that trademarks on Syndicate have been filed by Electronic Arts and Starbreeze. It’s been rumoured forever, of course, but now seems to be solidifying into something distinctly more trenchcoat shaped. What will it be like? Well, with their previous history with Riddick and The Darkness you have to assume it’s going to end up being something a little closer to the ground than the distant isometric game of yore. Thanks to Phill for the head’s up.

Wot I Think – Chronicles Of Riddick: Assault On Dark Athena


It’s taken me a while to get around to Starbreeze’s remake and expansion of Chronicles Of Riddick, but I’ve finally punched and stabbed my way through it. The original game is one of my favourite olden FPS games, as detailed here, but can this contemporary-tech revamp and sizable sequel live up to the legacy? Here’s Wot I Think.
Read the rest of this entry »