Posts Tagged ‘starbreeze’

Dead By Daylight Bringing 4v1 Slasher Horror To June

The last time Behaviour Interactive tried to make a psycho killer (qu’est-ce que c’est?) game, they ended up with Naughty Bear. Ohhh dear. Two of ‘em! This time, they’re going for classic horror movie slashing in Dead by Daylight [official site]. It’s a 4v1 multiplayer game about hapless teens trying to escape the murderous clutches of killers with bear traps, big knives, meat hooks, and all that. We’ve not seen much yet, but publishers Starbreeze today announced Dead by Daylight will launch on June 14th.

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Diesel Powered: New Chronicles Of Riddick, Maybe MMO?

I’ve not seen the third Riddick movie yet, but oh boy do I plan to. Obviously Pitch Black is a great action movie – how could anyone question a film with the opening line, “They say most of your brain shuts down in cryo-sleep. All but the primitive side, the animal side. No wonder I’m still awake,”? But then comes The Chronicles Of Riddick – a film that’s so ludicrously under-appreciated. Yes, it’s unintelligible madness from beginning to end, but it’s also a true epic, in a way that even the biggest, most expensive films just aren’t any more. And Judi Dench has never been better miscast in her career. Bloated, nonsensical, and utterly glorious, today I laud this hated film before you. And then get around to mentioning that hideously, I’ve never played Escape From Butcher Bay. I’ll put that right soon enough, especially with the news that Vin Diesel says he’s pulled the creative team back together for another title.

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Wot I Think: Brothers – A Tale Of Two Sons

Originally released on 360 last month, Starbreeze’s uncharacteristic single-player co-op Brothers is a story of two sons on a quest to save their father’s life, and has now reached Steam for £11.99. As RPS’s leading expert on experiencing emotions, I set forth to find out wot I think:

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Family Gathering: Brothers – A Tale Of Two Sons

I’m not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it’s out today and sounds like it’d be the ideal interactive experience for at least a couple of us. It’s a character-driven, single player co-op game, and I’m not sure what either of those things mean. ‘Character-driven’ because it’s about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The ‘single player co-op’ part describes the mode of interaction – two characters, one controller. It’ll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.

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Starbreeze Smash And Grab PayDay Devs

A: We'll be your publisher from here on in. B: Yes. Quite.

I think it’s more of a polite corporate takeover (IF SUCH A THING EXISTS) than a masked, gun-toting robbery, but the fact remains that Syndicate Riddick developer Starbreeze is awaiting shareholder approval as it bids to buy Overkill Software, they of PayDay: The Heist. If it all goes ahead, Overkill shall continue enhancements of the first game while also working on a sequel, which must feature supernatural elements and go by the name HeistGeist. Starbreeze have plenty in development already, with three internal teams working on three separate games, including “free-to-playish” Cold Mercury, the self-funded P13 and one other mystery title.

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Wot I Think: Syndicate Co-Op

Alright, I’ve spent today investigating Syndicate’s four-player co-operative online mode, and while I’m obviously several decades away from reaching all the unlocks and whatnot, I’ve got a firm handle on how it all works and if I think it’s any cop. Is it as forgettable as the singleplayer? Is it anything like Syndicate? What would the world be like if Mr Mark Question of Shoreham-on-Sea hadn’t invented the question mark in 1913? Read on for answers to at least two of those questions.
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Ascii What You Did: Syndicate Dev’s Message To Pirates

STARING EYES
The humble .nfo file is a business card, instruction manual, and score-setting rap song in ascii form. They’re the files that the piracy scene drops into their releases to claim bragging rights for that particular chunk of nefarious code. So why the hell did Syndicate Developers Starbreeze stick one in the legitimate release of their first-person shooter? Redditor MikkelManDK spotted the file in the game’s directory: it’s there to partly to mock the scene a little — the install notes read: ‘1) Insert disc 2) Play ;)’ — and partly to bring the Warez groups into the games industry: Starbreeze’s .nfo asks them to apply for jobs.

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