Posts Tagged ‘starbreeze’

Ascii What You Did: Syndicate Dev’s Message To Pirates

STARING EYES
The humble .nfo file is a business card, instruction manual, and score-setting rap song in ascii form. They’re the files that the piracy scene drops into their releases to claim bragging rights for that particular chunk of nefarious code. So why the hell did Syndicate Developers Starbreeze stick one in the legitimate release of their first-person shooter? Redditor MikkelManDK spotted the file in the game’s directory: it’s there to partly to mock the scene a little — the install notes read: ‘1) Insert disc 2) Play ;)’ — and partly to bring the Warez groups into the games industry: Starbreeze’s .nfo asks them to apply for jobs.

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Syndicate Doesn’t Launch With This Launch Trailer

Mocking blind pigs with lens flare? You must really hate cute things, EA.
In another example of the games industry twisting a word until its meaning shatters into a thousand pieces of bacon shredding shrapnel, blinding a nearby piglet who only wanted to use his eyes to see what was happening, and who’ll now go through the rest of his life bumping sadly into your leg and hoping you’re not a rabid wolf… that piglet trusted you, damnit! See what you’ve done, industry? You’ve toss around words like “free” and “beta”, blinding curious little animals who only wanted to play with you, and now EA have gone and released a “launch” trailer for their FPS reboot of Syndicate, yet the game remains decidedly unlaunched. Well, it’s not on my PC and another piglet will never be able to appreciate eye things ever again.
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Fishing For Chips: Syndicate’s Tech Wars

He is on the verge of exploding himself for your pleasure.

Last time out, Syndicate was showing off its guns and I don’t remember seeing a single flamethrower, which made me grumble in a manner befitting a madman denied the ability to burn the flesh off his enemies. The latest piece of video advertainment is all about the power of technology, which allows agents to persuade their opponents to commit suicide and attack their allies, among other ethically questionable activities. It’s certainly far more interesting than the guns. The removal of chips from peoples’ skulls to gain experience is described as a “critical mission objective”, which is something the same mad part of me that wants a flamethrower approves of heartily. Watch between the tiny gaps in your cybernetically augmented HUD below.

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So… You Can Look At Syndicate’s Guns


UPDATE: Turns out there is a trailer, too. (Below.)

This has to be one of the weirdest asset releases we’ve seen lately: a batch of screenshots in which the protagonist of Syndicate is having a good look at the gun that he’s carrying. That’s what it’s about: admiring the shooting cylinder. Conveniently it features most of the guns you’ll be toting in the game. So big. So gunny! Mmm. Full gallery below!
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Darting Around: Syndicate Coop

The video is 84% headshots or attempted headshots

There has already been a short trailer showing the chip-fipping, face-slamming action of the Syndicate reboot, this being the boot that may stamp on the face of your gaming past forever. This longer video shows an actual play session on the same map, jumping between agents’ viewpoints to confuse me but otherwise giving a fairly good idea of how things will play out. There will be lots of violence, death and use of cover. Strategy? Well, you’ll have to wait for team-mates before opening certain doors and really tough men will absorb thousands of bullets so you’ll need to heal one another during those fights. Oh, just look at it.

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Syndicoop: Four Men vs All The Other Men

yeah, whatever, bang bang

A reasonable number of folk around these parts are, I think it’s safe to sweepingly generalise, a little nonplussed that Starbreeze’s Syndicate remake is going down the mostly linear manshooter path. All along, though, we’ve been told the game’s four-player co-op mode would entail a more direct nod to the strategicish Bullfrog original. Is that, could that be, true? Time to find out.
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