Posts Tagged ‘Starcraft 2’

Looks like Blizzard is making a new shooter

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Back in 2016, Blizzard started hiring for a new first person game, by grabbing a couple of artists and moving Dustin Browder (the director of StarCraft 2) from his role on Heroes of the Storm to work as the director for the unannounced project. A new job post on Blizzard’s career site shines more light on what is probably not Overwatch 2. The listing says that Blizzard are “looking for a talented and experienced Senior or Principal Designer” to develop weapons and abilities “in action or first-person shooter games.” They also want a hire that has a passion for playing and creating PvP game experiences. So strap in for StarCraft: Galaxy Royale. Or not. But we can all speculate wildly. And we will!

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Premature Evaluation – Art of War: Red Tides

Every Monday, we put Brendan in charge of a horde of early access games and force them to do battle. This week, the single-lane strategy of Art of War: Red Tides.

The evolutionary tree of the MOBA is a sprawling, mutated mess. While Warcraft got Dota, somewhere on some oozing far-off branch, Starcraft II got Desert Strike, a ‘tug of war’ custom game mode that pits commanders against one another on a single lane and automates nearly all troop movements and attacks. The only thing you do is control the flow of cash and decide what troops to send in the next wave. Imagine being in charge of the creep spawner in a normal MOBA and deciding that you don’t want these useless green lizards anymore, but some giant, furious mechs instead. You’ve got the basic idea. Art of War: Red Tides is the next slimey bud on that same evolutionary branch. It’s quite relaxing.
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