Posts Tagged ‘Starcraft-2’

Red Versus Blue: Blizzard DOTA

Good God!

Sometimes games brood, sitting in a corner and calculating their every internal component with a die that has unlimited sides. That can be agreeable, but it’s much more agreeable when a new game approaches wearing a jester’s hat and jigging merrily into view. Such is the case with Blizzard DOTA, the trailer for which has all the appearance of a wonderful parody. But this is reality and you will indeed be able to play a DOTA-styled game, pitching Blizzard characters against each other, with no regard for lore or legacy. It is to be an officially released Starcraft 2 mod, although you won’t even need to buy Starcraft 2 to play it.

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Blizzard DOTA In 2012 After Scrap & Reboot

I found this image on Dota Utilities, you know.

In the Great Battle Of The DOTAs, Eurogamer reports that Blizzard’s own version, made as a mod for Starcraft 2, won’t be with us until 2012 now. Because they scrapped the version now assumed to release near Heart of the Swarm, and started over. The version shown at last year’s BlizzCon is no more. The reboot will apparently aim to make the game more accessible to newcomers, which it’s hard to believe isn’t a reaction to Valve’s DOTA 2. There are lots more details in the EG story. So, two DOTAs due to arrive next year, from two of the most powerful developers in the world. Now, if only I liked DOTA games.

Makin’ Star Movies: Star Dreams


Reader and filmmaker Luke Pierson has made a short documentary feature about competitive Starcraft 2, and I’ve posted it below for you to take a look at. The film is a freshman year documentary project for the film school at Columbia College Chicago, and was shot at (presumably the Starcraft 2 club of) University of Illinois at Urbana-Champaign. Pierson explains: “I really wanted to create something that would make it easier for competitive starcraft players to explain to their friends and family (gaming and otherwise) what it’s all about.” And he’s not done a bad job.

Any other gamer-filmmakers out there?
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Major League Gaming Kicks Off

Don't worry, he's a professional.
Hello! Back in the 21st century actual video gaming is happening, and it’s taking a spin this weekend with the Major League Gaming circuit, which commences play in just over an hour. This is a big old pro-gaming tournament happening right now in Dallas, with Starcraft 2 being the big draw for PC types. More information and streams of the events are embedded below, for your viewing pleasure.
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The $100,000 North American Star League


Starcraft II’s competitive side is really beginning to catch fire, with the North American Star League announcing that their first season will have $100,000 of prize money available. Three seasons have reportedly secured funding, with the last one bringing in $200,000 in prizes. That first season is taking place from April 5th for thirteen weeks. It’ll be viewable five nights a week at 5pm PST, culminating in 16-man finals.

As a side note, I’ve been watching some of the competitive games taking place in SC2, and the top level beginning to seem supernatural. The game is RTS kung-fu. Anyway, it should be interesting to see how this latest bout of e-sports enthusiasm pans out.

Blizzard Offers MMO Modder Mercy

The StarCraft MMO mod wrangle looks to have resolved itself overnight, with Blizzard finally offering a comment beyond a scary form DMCA notice. In a statement released to all sorts of places last night, they confirmed they’re not going to block the mod’s ongoing development. While the unwise ‘World of StarCraft’ name was, unsurprisingly, key to the issue, a comment from modder Ryan Winzen suggests that the other side made a bit of a boo-boo too…
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Blizzard Making Their Own Starcraft 2 Mods


Game Informer have been chatting to Dustin Browder, lead bossman on StarCraft 2, and at the end of the interview, when asked about the other installments of the game, he said this: “We’ve got some mods we’ve developed internally that we’re going to put out to get some more art into the hands of the mod makers but also provide what we hope are some polished gameplay experiences for our fans to get more value out of Battle.net.”

A developer releasing its own mods? I’m not even sure what you call that. Creator generated content? Anyway, they had talked up how powerful and flexible the engine is before release, so I guess we will be able to see Blizzard put some of their own muscle behind that notion. Interesting.