Posts Tagged ‘StarCraft II’

Blizzcon Roundup: World Of Warcraft, StarCraft II And Heroes Of The Storm

There’s a lot going on at Blizzcon 2016 – new Diablo classes, Hearthstone cards and long-rumoured Overwatch characters for a start. If Blizzard keeps making games, how large could Blizzcon become in the future? Could it grow too large for Anaheim, California, perhaps? At this rate it’s only a matter of time before it engulfs the whole of the US West Coast. But for now: more announcements.

Between all of the show’s marquee announcements, and all its eAthletes competing for big cash money prizes, there’s also been the usual bevvy of updates unveiled for StarCraft II, World of Warcraft and Heroes of the Storm. Time for a roundup!

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StarCraft II Update Brings Separate MMR Per Race

Good news for StarCraft II players who play several factions: you’ll soon have a separate matchmaking rating for each one, meaning you can play/learn/try something different without tanking your ranking. Bad news for insecure SC2 players who try the “yeah but this is my first time ever playing Zerg ever in the world ever okay” excuse when losing: that won’t fly any more.

Update 3.7, which hits the North American servers today, also boshes in psychic superspy Nova as a new paid commander in the Co-op Missions mode. Read the rest of this entry »

KeSPA Announces Closure Of StarCraft Proleague

StarCraft 2

The Korea e-Sports Association, KeSPA, has announced it will be discontinuing the world’s longest-running esports league, the StarCraft ProLeague as of 18 October. Its closure comes after 14 seasons of competitive play across the Brood War and SC2 iterations of the franchise.

You can read the statement in full after the jump but I wanted to say that the golden years of competitive StarCraft were a bit before my time in PC Gaming and esports proper so what I know, I know from research and watching older VODs. With that in mind I’d really love to hear your experiences watching both ProLeague and with StarCraft in general – who you followed and why, standout moments, tiny heartbreaks – that sort of thing. Just leave a comment :) Read the rest of this entry »

Zewg Wush: StarCraft II Gets Cute With StarCrafts Mod

You are all adorable.

StarCraft II has got a whole lot cuter with the release of StarCrafts, a mod based on the long-running webcartoons by CarBot Animations. It gives everything a cartoony makeover, replacing all models and textures with squishy cartoon equivalents, complete with cutsey new animations. It’s still StarCraft II, it just, y’know, looks delightful. Given that the StarCraft II Arcade is included with the game’s demo, you don’t even need to own any of ’em to play this. Go on, get cute. Read the rest of this entry »

Logging Off: Blizzard Dropping The Battle.net Name

After twenty years, Blizzard plan to step away from the name Battle.net for their online platform and services. The Diablords and Warcrafteers today announced that they’ll be “transitioning away” from the name Battle.net, which they’ve been using since the first Diablo way back in 1996. No, Blizzard now want to name elements boring things like Blizzard Streaming and Blizzard Voice. Ah, the end of an era. Another icon falls.

Look, let’s be honest: names which are also domain names had become daggy by ooh we’ll generously say 1999. But don’t you see, Blizzard? A ’90s revival is going on – for the first time in yonks, the name Battle.net currently sounds cool.

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Mech Me: StarCraft II Big Balance Overhaul Incoming

I’m always interested in big balance changes to long-running competitive games, the rewriting of rules and reshaping of how matches go. I’m still waiting for football to follow Dota’s lead and re-landscape and re-plant the pitch every few months – I’d love to see how the cars deal with that. Over in the world of StarCraft II [official site], Blizzard have announced details of a big rebalancing coming up in November. Why go into it this early? Because they want a good few months of feedback and tweaking. Terran mechmen, read on! Oh, and hey, SC2 is on sale now too.

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Starcraft Universe: Hands On With The Open Beta

I think one of my favourite things about seeing a game jump genre is what it means for the ground-level stuff. An Ultralisk is never going to be scary, viewed from top-down, with a small army at your disposal. Leering down at you, with so many hit-points that the mission is more about distracting it, it becomes a very different matter.

Ever since World of Warcraft landed, Blizzard fans have longed, nay, demanded the chance to go on similar RPG adventures in the company’s other beloved series – The Lost Vikings. Sadly, today is not that day. However, a few days ago one of the most exciting fan-projects to remind people that the Starcraft II arcade exists hit a pretty big milestone – Starcraft Universe: Beyond Koprulu went into open beta, with the full game due in a couple of weeks. While I’m sure we’ll have some more on it then, not least because ‘open beta’ turned out to consist of a lot less content than I was expecting after playing through the three extremely long ‘prologues’, I went to take a peek.

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