Posts Tagged ‘Starcraft II’

Mech Me: StarCraft II Big Balance Overhaul Incoming

I’m always interested in big balance changes to long-running competitive games, the rewriting of rules and reshaping of how matches go. I’m still waiting for football to follow Dota’s lead and re-landscape and re-plant the pitch every few months – I’d love to see how the cars deal with that. Over in the world of StarCraft II [official site], Blizzard have announced details of a big rebalancing coming up in November. Why go into it this early? Because they want a good few months of feedback and tweaking. Terran mechmen, read on! Oh, and hey, SC2 is on sale now too.

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Starcraft Universe: Hands On With The Open Beta

I think one of my favourite things about seeing a game jump genre is what it means for the ground-level stuff. An Ultralisk is never going to be scary, viewed from top-down, with a small army at your disposal. Leering down at you, with so many hit-points that the mission is more about distracting it, it becomes a very different matter.

Ever since World of Warcraft landed, Blizzard fans have longed, nay, demanded the chance to go on similar RPG adventures in the company’s other beloved series – The Lost Vikings. Sadly, today is not that day. However, a few days ago one of the most exciting fan-projects to remind people that the Starcraft II arcade exists hit a pretty big milestone – Starcraft Universe: Beyond Koprulu went into open beta, with the full game due in a couple of weeks. While I’m sure we’ll have some more on it then, not least because ‘open beta’ turned out to consist of a lot less content than I was expecting after playing through the three extremely long ‘prologues’, I went to take a peek.

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StarCraft Universe: The “MMO” That Blizzard Let Live

StarCraft Universe [official site], the free multiplayer RPG that has been built as a StarCraft II mod, is finally due to come out next month, after an eventful 5-year development. On top of that, the open beta is now live and can be played through the StarCraft II Arcade right now. You can even play with its free Starter Edition.

It’s been a strange ride for this not-quite-MMO, including legal scares, name changes and a Kickstarter. What’s all the fuss about? Come here and I’ll tell you.

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A Lament For The LAN Party

Before broadband and the connected world of information, we found different ways to mix our social life and our games. LAN parties. Where our PCs had a big group hug and let us kill one another in peace. Michael Johnson remembers those times.

Growing up as a PC gamer in the 90’s was a curious experience, the dawn of the internet age was upon us, but everything was still a little bit rough around the edges. To illustrate this – try playing the dial-up modem noise to a millennial and tell them that this sound used to accompany turning on the internet and they’ll say something precocious like “You had to turn on the internet?” before laughing in your face and stealing all your pogs.

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StarCraft II: Abathur Goes Co-Op Commander In 3.3.0

As someone who writes a lot about esports it feels weird how strange and incomprehensible I still find StarCraft and StarCraft II [official site]. I can sort of follow them but the intricacies are lost on me so I am mainly covering this Legacy of the Void [official site] 3.3 patch about co-op missions and the like because the gif on the site makes it look like Abathur is taking to the stage to deliver a talk about sales figures or something.

Observe:

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First Of Three StarCraft II Mission Packs Out This Month

StarCraft II: Nova Covert Ops [official site] is the three-part single-player standalone StarCraft II mission pack that was announced at BlizzCon last year. Back then, a vague “Spring 2016” release date was attached to the first installment, however Blizzard have now confirmed March 29 as launch day for those living Stateside, and March 30 for Europe.

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Wot I Think – StarCraft II: Legacy Of The Void Singleplayer

StarCraft II: Legacy of the Void [official site] is the second expansion for StarCraft II, this time focused on mystical, mouthless, paladin-like alien race the Protoss. I’m not much of a one for StarCraft II multiplayer, but I wanted to see the singleplayer tale through to its conclusion and, heck, I do miss traditional real-time-strategy, so I took a belated look at the campaign mode.

When your entire cast consists of people who don’t have mouths or pupils, you need to do your damnedest to ensure their words carry the emotion their faces cannot. Legacy of the Void does not do that. In fact, it does the exact opposite of that.
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