Posts Tagged ‘Starcraft’

KeSPA Announces Closure Of StarCraft Proleague

StarCraft 2

The Korea e-Sports Association, KeSPA, has announced it will be discontinuing the world’s longest-running esports league, the StarCraft ProLeague as of 18 October. Its closure comes after 14 seasons of competitive play across the Brood War and SC2 iterations of the franchise.

You can read the statement in full after the jump but I wanted to say that the golden years of competitive StarCraft were a bit before my time in PC Gaming and esports proper so what I know, I know from research and watching older VODs. With that in mind I’d really love to hear your experiences watching both ProLeague and with StarCraft in general – who you followed and why, standout moments, tiny heartbreaks – that sort of thing. Just leave a comment :) Read the rest of this entry »

Starcraft HD Kind Of, Sort Of, Maybe in the Works

Blizzard could very well announce an HD remaster of StarCraft next month, if reports from iNews24, a reputable Korean news source, are correct. iNews24 says multiple sources with access to Blizzard’s inside plans suggest that the company will reveal a StarCraft HD remake some time in September.

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A Lament For The LAN Party

Before broadband and the connected world of information, we found different ways to mix our social life and our games. LAN parties. Where our PCs had a big group hug and let us kill one another in peace. Michael Johnson remembers those times.

Growing up as a PC gamer in the 90’s was a curious experience, the dawn of the internet age was upon us, but everything was still a little bit rough around the edges. To illustrate this – try playing the dial-up modem noise to a millennial and tell them that this sound used to accompany turning on the internet and they’ll say something precocious like “You had to turn on the internet?” before laughing in your face and stealing all your pogs.

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StarCraft’s Dehaka Will Be The 50th Hero Of The Storm

Prepare the cake and light up the candles, because Heroes of the Storm [official site] has announced its next hero, bringing the roster up to 50 characters! What do you say? We don’t do candles and cake anymore? We just give them an achievement?

Anyway, as reported by Destructoid, it’s Dehaka’s turn to join Blizzard’s MOBA. He comes from Starcraft, and among his abilities it stands out that he won’t be able to use mounts.

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StarCraft: Building A Brilliant Brood War Bot

The Student StarCraft AI Tournament is an AI vs AI tournament which pits bots programmed to play StarCraft: Brood War against one another. SSCAIT started in 2011 and is one of three major Brood War AI tournaments. Last year’s student division title went to Martin Rooijackers and his creation, LetaBot. They also won the 2014 student and mixed division. This year Martin and LetaBot made it through to the quarter-finals.

While the bots continue to battle I’ve been asking Martin to tell me more about how they work. Are some of Starcraft’s races easier to build bots for than others? What’s the hardest thing to get bots to do? And is LetaBot built to dominate a bot meta or could it take on humans too?

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Seems Blizzard Are Revamping Diablo 2, StarCraft, WC3

[Update: Oh! Blizzard told GameSpot it’s simply to maintain them. Dreams are always so short-lived. Hey, maybe do consider revamping them though! That would be lovely. Official support for modern resolutions in Diablo II would be a grand start.]

Once a games studio has been around for long enough, different generations of players will each have their own idea of the devs’ finest days. Perhaps like many in their early thirties, the Blizzard games I think of most fondly are Diablo II, the first StarCraft, and Warcraft III (which isn’t to say I dislike their modern games, of course). If you’re in a similar position, good news! Going by a job listing, it looks like Blizzard are planning to tart up those three classics.

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What Are The Best Game Manuals?

The omnipresence of the Internet, together with the ease of modern control schemes, has all but eradicated the need for game manuals. Who needs a glossy paper booklet when they have Reddit and GameFAQs and YouTube? Who has time to read with such a gluttony of entertainment options available at their fingertips?

But game manuals and owner’s guides aren’t just about information. The best ones can be beautiful: cornucopias of concept art and comic panels, hives of witty one-liners, knots of clever prose intertwined with moments of weird. I want to talk about, if not the best, then at least my favourite manuals – and then I want to know about yours.

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